Having a bunch of shitty maps just for the sake of having more maps isn't ideal.
The whole idea of having maps for multiple game modes was the laziest design decision Relic made on this game. It either ends up being too big for one game mode or too small for the other.
What was smarter was when they designed the art/geography for one big map like they did Calderis Refinery in Dawn of War 2, and then trim out areas they don't need for the smaller game modes and move all the resource points around to be appropriate for the game mode.
Well said.