PGrens beating 2 x BAR riflemen at medium range and under. No chance buddy.
The vids are posted in this very thread. On page one. |
You would not expect 1 pgren squad to beat 2 riflemen squads in equal cover either. |
Miscommunication. It's not 2 riflemen squads with BARs. It's 1 riflemen squad with 2 BARs. If 1 Pgren squad could simply kill 2 riflemen squads with 2 BARs then nobody would even question the usefulness of Pgrens. |
the problem is making the change from classic to grid is even more worse. since ur muscle memory is so used to classic. i tried it and it made me go insane
Just stick it out. I would suggest first playing some custom games and/or big team games to get a bit used to the new hotkeys in a low-pressure environment. If you swap hotkeys and go directly into hard games, you will just end up clicking the symbols because you have no time to think about the new hotkeys. |
Also Pgrens beat 2 bar'd riflemen? Im' gonna guess in that particular scenario the ami player wasn't using his infantry properly in contrast.Charge in red cover from max range against pgrens in green cover without using any kind of nade?
This was actually tested using the cheat mod by another user and posted on the forums some time ago. It showed that when in equal cover, Panzergrenadiers just straight up won against 2x BAR riflemen at mid-range. No grenades and no moving involved. |
You can get used to the grid hotkeys. I recently switched to grid hotkeys after having like 1500 games played with normal hotkeys. It just takes ~20 games before you get used to it. It actually overall improved my hotkey usage immensely as all the non-standard stuff such as placing certain types of mines, fuel cashes, odd abilities are much easier to memorize when they don't have random letter assigned to them. |
As for the rest of the thread... I don't think Gren spam should be a viable way to play Ostheer. Out of all factions, Ostheer has the best options for combined arms. You've got your snipers, HMGs, mortars, weapon upgrades, anti garrison, vehicle snares, solid AT-infantry etc. All fairly easy accessible with no side-tech upgrades required. If you just make grens equal to riflemen, then Ostheer would just be "all the things allies can do, and more".
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Panzergrenadiers are great AI units right of the bat. A Panzergrenadier squad will beat a 2x BAR riflemen squad at medium range and under. From what I see from replays, people often just don't use them the right way. People often use panzergrenadiers as if they were SMG troops, trying to get them as close as possible to the enemy before stopping to open fire. This is simply not how you use them. They will drop models on approach and you will not have the models left to inflict damage. Instead, you should just stick them behind some cover at medium range and watch them do their magic. |
One way to maximize the effectiveness of JLI is telling them to focus-fire low health squads during engagements. This way you get the most out of their scoped G43 rifle that auto-kills models that are below 70%HP on hits. |
By the time obers come out, IS is already 3 vet.
Only if you decide to make your first ober squad 20 minutes into the game. Against normal timed Obers, the only way you are going to face up against vet 3 tommies directly is when the enemy gets early nades and you try your very best to not dodge any grenades.
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