you can see them: yes
they are likely to be more effective than gren/cons spam: no
Well, that's great isn't it?
More viable options -> more diverse game play -> more fun.
Before, only spamming conscripts and grenadiers was viable; now other openings are viable too! Great! And spamming is still viable which means that people who enjoy big infantry plays can still use their play style! Great!
I'm hearing nothing but great things! |
Ah well you see, your loss was not due to the tiger ace, but due to your commander choice. Try the Soviet Industry commander next time; it's available in the steam store for the bargain price of only €4!
Regards,
-Relic balancing team |
I have never once seen that happen.
Are you sure you are not confusing that with a non-penetrating hit?
I have seen it happen once. I threw a AT-nade at a vehicle that was blitzing in a circle around my conscripts, the AT-nade flew past it and disappeared in a forest.
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For delaying actions, I guess?
They're free, so how much can you expect?
They are free, but they also take away 1 out of 5 of your commander abilities. Besides, it's hardly a delay for tanks if they can be destroyed in 1 shot.
The tank traps need more hit points.
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Why stop the list at 5? The T34/76 has so many more great qualities! Such as:
6: Has paper armor that can only deflect shots from stolen PTRS rifles. Remember, you can't get unlucky with the random number generator when you have no armor!
7: Has a peashooter gun that bounces off everything that is not an Ostwind. No longer will you have to rely on luck to take out enemy heavy tanks; with the mighty T34/76, you know for sure that you need not bother shooting at them in the first place!
8: Comes from a tier building that does not offer any AT other than the peashooter T34/76. Good luck killing those 270 armor panthers! Maybe if they hold nice and still they will let you ram it!
But seriously, the T34/76 used to be weak, now it is decent. It's only better than decent with mark vehicle, which is a commander ability present in 3 commanders. Nerfing the T34/76 because of this ability will just make it useless for the other commanders. |
why is it possible to play BF4 on a 64 players server without any lags there are too many port problems, lags etc. with coh2 :/
It's because games like BF4 run on dedicated servers. While CoH2 uses a crappy peer to peer system. |
The player base is much too small for your idea to work. |
Whadday guys think? I mean we have to fix it sooner or later, one way or a nother.
No way this unit can stay as it is.
I made a post about it in another thread and I came up with roughly the same ideas.
Increasing the pop cap will only fix part of the problem. An even game between two aggressive players hovering around the 50-60 pop cap will still end the game in the Germans favor once the ace is called in. The unit just has too much front loaded power. Finding a proper solution is going to be a bit tricky.
Just giving it a mp/fuel cost like other heavy tanks (and remove resource block) is problematic seeing as how powerful the tank is. It's currently twice as durable as a normal tiger (.45 damage modifier), does double the damage, has more range, and starts with vet. Considering a normal tiger is 720(700?)mp/200fuel, the ace would come close to double of that. This would make the tiger so expensive that the German player will likely get pushed of the field by a horde of T34/76s before even getting close to calling in the ace. To prevent this from happening the German will need a lot of PAK40s, which leads to a rather passive, boring, game. We already see this in 1v1 when a soviet goes for the ISU-152, and it will be even worse for the tiger ace.
A possible solution would be to make the ace more affordable at the expense of some of its stats. If it only had a .75 damage modifier and and 1.5x damage, extra range and blitz, then it could come out for somewhere around the price of an ISU-152. Maybe a bit more, maybe a bit less.
Or perhaps some middle ground can be found, where the ace has an initial cost, and only reduces income by X%. Or halts income until the ace dies. This will require a lot of tinkering until proper balance is achieved though. Making it too cheap to acquire will result in base rushes (as we have now), making it too cheap in upkeep will make acquiring it too difficult as its initial price will go up.
I think the best way to balance the tiger ace is by doing all of the above: nerf some of its stats, give it an initial cost to acquire, and only reduce income by X% until it dies, so that capping territory will still be important for the German player and the unit is not only used for baserushing.
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Rams have worked against me 100% of the time, and for me 100% of the time. Guess I am lucky/unlucky when it comes to rng gods. The match was even, I was just saving resources and avoiding mp draining fights where I could, the TA isn't a suprise u know it's coming the entire game. Prepare for it. It it gets engine damaged and a good amount of health taken off it can really buy you time. Remember he isn't making new units , you are. Be a soviet and steamroll and spam as intended!
If it was an even game, but you were saving a but load of resources (enough for an IS-2, and a bit later an AT gun and 2 T34/85s!), it was not an even game. An even game requires you to spend the same resources as your enemy in order to combat him, and the winner is slowly determined by who makes the best use of tactics and counters. |
I am speaking strictly from 1v1s.
Just had a tiger ace game as a soviet and got the armored assault doctrine (amazing doc btw) and waited. It was a pretty evenly matched game, he built some real painful units and vetted them pretty quick. I was dealing with vet 3 sniper and vet 3 pgrens with shreks and one without most of the game. Whenever there was a lull in the fighting I put down mines. I mined the bridge to my base (semois), I mined the crossroads and I mined everywhere I felt he would take his tiger.
Well around 7 CPs he still had a good amount of infantry and I had 2 t34s, a double vet at gun and 4 vetted cons. I felt I was ready. With radio intercept I knew the TA was coming. I braced myself and hope he would hit a mine. To my chagrin he bypassed all my mines and didn't take any roads. I sent in my t34s to ram since my is2 was almost ready to come out, sent my cons, and sent my at gun. The t34s exploded, my at gun got some decent penetrating shots injuring him a little, and my cons got the 4th at nade to do engine damage. In the course of that same battle my is2 hit the field and got there as my armor and at gun were gone. The is2 went to battle for a minute or so before I pulled back badly damaged. The TA was also damaged pretty good but my opponent also had vet 3 pios, my infantry was already chased off the field from his attacking infantry accompanying the tiger.
Ok I'm rambling so long story short I lost the is2 shortly after, another at gun, and 2 t34/85s. However, his once invisible infantry were not showing up in the field fully reinforced. I knew he was out of reinforcements. I got one more t34 and sent it in with another at fun and finally got the outcome I wanted, the ram was succesful (first try) and he had no gun and heavy engine damage. Then I just let my at gun do all the work. Point is, just stick it out vs the TA. Eventually he will have no infantry and you will have moments to reinforce. It's not OP at all.
It sounds like you basically already had the German player by the balls before the tiger ace even came out. If you somehow managed to get 2 t34, an IS-2, and then moments later a pair of T34/85s, I would expect there to be at least 3 or 4 panthers next to the tiger ace would it have been an even game. I see this kind of reply all the time, you could have summed up your post as: "The trick I used to beat the ace was playing against an inferior opponent and getting a huge lead before the ace came out". It does not help.
The game I described in the opening post was much different. Our armies were matched, and his tiger ace, combined with the rest of his army, simply crushed mine and then proceeded to destroy my base. Tips like bleeding infantry, capping the map etc are totally meaningless, because the German player doesn't give a flying F about income anymore and he will just base rush you. Things like falling back and mining will maybe buy you a minute or two, but that is barely enough to get a single AT gun out; 1, that's about 5 less than are going to need. |