why is it possible to play BF4 on a 64 players server without any lags there are too many port problems, lags etc. with coh2 :/
It's because games like BF4 run on dedicated servers. While CoH2 uses a crappy peer to peer system.
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why is it possible to play BF4 on a 64 players server without any lags there are too many port problems, lags etc. with coh2 :/
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I think that's a fair point, for sure. The races thing is a hold over from people who are more used to talking about Starcraft or Warcraft where "race" is a thing that's relevant to talk about unlike a WW 2 game where it can be considered offensive.
Obviously we're all humans, and thus race isn't something that we need to be talking about. We should be saying "faction" instead.
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Yup! We're reading that, for sure. We're aware of it, but I believe that's also the thread where I'm called a Nazi which is not quite what we mean by constructive. I don't feel like arguing with people, so while we're definitely taking in feedback when it is constructive, we're allowing conversations to develop naturally within the community without interceding at this point.
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Alrighty then Noun. Thanks for the reply on your day off and all.
Big pro tip though:
-Please convey the message to the whichever teams are involved, that the Beta crew needs to know what to test specifically for your next release.
-As far as Ive read, you got a good spread of players there, from our best communtiy pros, to absolute noobs. Use em. Give them a mission, tell them what needs testing the fk out of and Im sure they will gladly do it.
It seems they have been swamped with too many options, but dont know what needs priority right now for what you have planned. They sre under NDA, of a sorts anyways, and so far there has only been one leak.
Give them some direction so they knwo what you need tested and done, and Im sure they will gladly deliver in spades.
Dont make me sign up to Beta and come spam up your boards! MvGame.
Edited to add: From a community perspective, and as a guy who reads this forum religiously, Im telling you flat out this game cannot sustain another unbalanced/untested DLC Commander launch. This stuff HAS to be screened properly before next launch. This is seriosuly crucial for the reputation of the game. OP DLC Commanders may sell well, but it kills the multiplsyer pool, which kills the game. It also reduces sales of the other DLC Commanders. Im sure you cam see that from your internal sales figures.
The next DLC Commander release absolutely must be atleast mostly balanced.
Please man, we are dying here. We love the game but are hemorraghing players by the dozen.
TLDR:Let the Beta know what they need to test, so they cam give you the feedback you need to do it right.
We are all counting on you guys to make this game great and something we can continue to finance and play for years to come. We will buy the DLC, no worries, but please make sure its been screened properly first. 2 times, we can handle it, a third time... I think thats it.
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% of RTS player numbers are at an historical all-time low b/c strategy games are unintuitive (i.e hard) by definition. if i was after big money in video games i would make another WoW expansion. to answer your question, not many people will play coh2 in a year but no one makes an RTS game and seriously expects 12 million players on their servers. therefore, op, your number comparisons kinda miss reality. making strategy games already is almost exclusively for that warm fuzzy feelings in your heart that someone, somewhere in this galaxy actually cares about your work.
i would not be too surprised if we see relic's take on LoL in the next 1-3 years.
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So your solution to decreasing number of players is to introduce even more DLC? Last DLC was released a week ago and it definitely didn't increase the amount players. Infact, it had quite the opposite effect I think.
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You're wrong. It resulted in a decent spike in the number of players.
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Permanently BannedThanks for the feedback.
I don't think it's fair to compare our player base size to that of DOTA. Valve's very very good at what they do, and they are building their game off of a successful games marketplace that helps to drive revenue and it's a free-to-play game so there's no barrier to entry.
All credit to them it's also a pretty fun game, though I'm not a huge multiplayer online battle arena fan myself. Still I've dabbled in it a bit over the past year.
You ideas are pretty great, and something like native voices is something that we're looking at doing if possible. It's mostly a question of how to prioritize stuff like that, would that be more popular with fans than another feature.
As for expansions and new armies? Well we're still pretty early in the game's life cycle for things like that. Remember the game has only been out since June (5 months ago now). I think if you compare it to what we did with the original you may have some ideas of how we see the timing of things like expansions going.
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