The issue with infantry skins is that those units are very small relative to the game. We had to do a lot of colour work to make sure that they're visible against the ground, so that you're not always losing your infantry units.
Which of course bumps up against the realistic point of most uniforms which is to decrease visibility during a battle.
At this point we don't feel that infantry skins is viable, though we may figure out a way to do it without in the future.
It would be nice to have bulletins that changed the skin/model of a single type of unit.
Like adding cloacks, berets, decals for vehicles or some way of attire identification.
Usually I find bulletins irrelevant, as the only thing they do is to warn my opponent about my most probable build, so it would be nice to have aesthetic bulletins too.
That would be an interesting DLC that would't hurt multiplayer.
Another interesting idea would be to have the possibility to reset your commander choice, losing half of your CPs in the process. That way you could properly answer an enemy strategy if your first commander choice wasn't appropiate.
Precisely, one of the things that I most hate of CoH2 is how locked you are to a commander since early game, as you need to take profit from these 0 or 1 CP abilities.
I think it is one of the reasons the game seems less strategical than CoH1, were you could delay your doctrine choice much more, giving you the possibility to react better to your enemy moves.