Do you know since when this bug existed?
Note how he didn't answer this question. |
It's always fun when you order a HMG to deploy behind some cover then find out it deployed 10 meters too far, facing the wrong way... |
The pathing is also weird now.
Vehicles and weapon crews do not deploy where I order them to. Sometimes they deploy very far from the location I choose. It took me two minutes to hide a flak HT behind a house because it just didn't want to. |
Dude. You are telling me they actually added a button to tanks that will make them ONLY target vehichles. I came.
They didn't just add it, they made it replace Hold Fire completely, which is retarded. |
Ok I played a few games, and I noticed something retarded...
They added a "Prioritize Vehicles" ability to tanks. Cool. The only thing is that it REPLACES the old Hold Fire ability...
That means Jagdpanzer and Luchs' cloak ability is now useless since they will fire as soon as a vehicle comes in range... And we can't hide Jagdtigers anymore, too.
Good job Relic.
ps. Tank Hunter is completely useless, except for axis as facing this commander is a free win because of lack of heavy tanks. |
The Jagdtiger isn't in the unit prioritizing list, does it mean it will still engage infantry ? |
Its using only half of your 690gtx because its a non SLI dumb game.
Half of it still should be plenty enough to run this game at max settings with more than 30 fps... Unfortunately it's not. |
I bought a monster computer to be able to run every game at max settings, which I do... except for CoH2.
I can play brand new games that are way more beautiful than CoH2 with very high framerates at max settings, but somehow I get 30-40 fps on CoH2... it got even worse with WFA.
Oh, I have a GTX690, among other things. |
JT has only one purpose, which is nullifying enemy armor. It does its job pretty well on the condition that it's supported.
Now it has a lot of drawbacks:
- super expensive (which is normal)
- super slow (which is logical)
- super vulnerable if not supported : a stuart or even a Ptrs will kill it if you get behind it
- if the OKW player isn't dominating already, buying the JT will drain all his ressources. There is also a good chance he will save all his fuel until he has enough to buy it. This isn't always a good idea, just like saving for a KT. If he does that, it means he won't make any tanks until 13+ CPs
- anything will stunlock it
I've won plenty of games because of the JT, and most of which I was already winning, Daddy just sealed the deal. I've also had tons of games where I built a JT and the outcome of the game didn't change. I've lost games with one or more JTs on the field (have a 4v4 replay where I lose despite having a vet 5 JT because we played bad).
How to handle it:
- snipe it with off-map arty or a B4. Only works if your opponnent is bad
- rush it with everything you've got. You will lose a lot, but if you can kill it you will hurt your enemy more.
- ignore it. A JT is a big slow tank. Moving it around is always a risk, so most of the time it will stick to a sector and only move forward and backward to snipe stuff and avoid retaliation. Daddy JT sitting on middle VP on Lienne Forest ? Just go somewhere else with your tanks. If it moves to attack you it opens a lot of possibilities to you, like going back mid with your faster tanks and flank it while it's struggling with his shitty pathfinding.
- remember anything will stunlock it
Now I'm an Axis player mostly, and not because "Axis is OP lel", but because I like the factions (both of them). The JT is fine to me. I don't see why a house should stop a 128mm shell? Of course maybe it shouldn't be able to shoot through 3 houses.
The problem lies more in maps than in the unit itself, imo. For example a JT is good on Ettelbruck because if your opponent is dumb enough to bring tanks in the town then he gets punished hard because of JT's ability to shoot through things. Now play on Steppes. Suddenly your JT isn't as safe anymore.
Oh I almost forgot the vet 1 ability. This one is broken. It's extremely cheap (30 or 35 ammo) and it doesn't refresh the auto attack cooldown, which means you can shoot twice within a second. The 3 shells become 4, and that will kill an ISU or IS2 in less than 10 seconds (if it doesn't retrat). This needs to be fixed and the cost should be increased to 45-50 ammo. |
Some kind of lobby showing a list of all automatch games going on, filtered by team size, maybe? I'm drooling at the thought of it already.
Yes. I want to be able to join my friends' games and observe them. |