In the early days OKW had 33% fuel and munitions. The trucks would set up in resource sectors and secure them to bring them up to full output. All three trucks would set up in a resource "chain" so you could grab whatever resources you need. Unfortunately, due to inconsistencies with many maps, the "chain" was often very strong or very weak. Tech was also very different, such as T1 being the 37mm flak and able to produce panthers but that was changed to be more like the other factions' tech progression. |
It's bcs of the resource drops. Why Osttruppen???
Doesn't Osttruppen have resource drops as well? |
You limited Luftwaffe Supply or CAS to 1 but was this due to the resource drops and air support or just the resource drops? If for the resource drops then wouldn't you have to limit Osttruppen as well? |
Splitting the searches would kill 3v3+ entirely due to the extreme wait times. With decent mates, ATs often aren't that big of a problem to fight against. |
And Axis has invisibility, blitz, armour veterency, TWP, and loads of other abilities. It's like this game is asymmetrically balanced or something, weird right? |
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3v3 and 4v4 definitely needs some new maps that aren't completely terrible and some of the ancient crap ones need to be removed. Basically the only decent maps are the WFA ones, Red Ball Express, Steppes, and one or two other Eastern front maps. All the rest are completely garbage, especially Eezhev winter and 5vp maps. I'm not against 5vps but the current ones are a disaster. |
1. Building too many fuel caches is already a problem this would make it worse.
2. 5vp maps are literally aids and always have my veto.
3. This doesn't seem to be a problem.
4. Good, blobbing only makes them easier to run over.
5. That really wouldn't help much of anything.
6. Git Gud |
Just take away penal guns, give them constant sprint, and let them suicide explode. There, you now have brand new Infested Terran Cultists Penals! |
oops |