If the 7th man upgrade doesn't quite give cons the boost that they need then consider and giving them a few guards mosins through some means(combined or separate upgrade). Guards mosins aren't quite as strong as SVT rifles and maintain the theme of only having bolt-action rifles. Guards mosins apparently have really good moving stats, however. |
Cons could benefit from a T4 side tech. The idea being that the tech would make base cons a more long-term investment compared to Penals and T1 pressure that you give up by going cons. The side tech would unlock a free upgrade for all conscripts but the upgrade would be mutually exclusive to commander upgrades (PPSh specifically). Whether it upgrade RA, accuracy, raw damage, cooldown, etc would be up for debate. The important part is that it is not a weapon upgrade, since so many are against seeing the same thing on every mainline squad in the game.
Some other things to consider would be whether such a thing would take up a weapon slot or not, depending on how powerful it is. Since this upgrade wouldn't be a weapon, changing conscripts to something like 'Frontoviki' and changing the icon would let the enemy know when to expect harder fighting conscripts. This upgrade would help replacing con squads if lost in the late game as well. It could even increase the rate at which veterancy is earned for such squads since cons rely on it so much. |
That's a good idea.
I would rather they get standard stgs since the IR ones ignore cover and the less of that the better imo. Let's just go nuts and give Panzerfusiliers stgs bundled with this as well, make use of those spicy voice lines. https://youtu.be/MaF_dkuGLjE?t=32 https://youtu.be/NPACSBanFjM?t=862 |
I don't think the double schreck on fusiliers is as bad as many may think. The rifles on fusiliers are pretty bad and only having 3 of them is not nearly enough to fend off vetted and equipped allied infantry, even in team game blobs. This is especially considering that fusiliers equipped with the schrecks won't gain that much vet outside of hitting tanks, which has been heavily reduced since the time of volks blobs. Due to this, the passive sprint, which immediately turns off once considered in combat, would be probably be fairly hard to be achieve with these AT squads. Even with two or three squads of G43 units in the blob, they will still have trouble against an equal costing allied force. Elite allied infantry, such as guards, paras or commandos, usually overpower G43 fusiliers.
I am heavily against the idea of the AT rifles without a harder hitting AT snare as you would likely never get them. You would basically be in the same situation using G43 fusiliers as you would with stg volks when it comes to AT and infantry fighting capacity.
The recon plane and tactical advance are both fine abilities, neither amazing nor useless.
For the MP40 volks, it seems so out of place when fusiliers are 0cp. I don't really see why you would use these when Feuerstorm exists with the same thing but better. It could have something like an Obers STG(not IR) addition or replaced with assault artillery(probably buffed/changed).
The Tiger seems okay but the vet 4 and 5 will probably be seen only slight more often than the vet 4 and 5 of the KT (basically never). Something like the Command PIV or mortar halftrack could replace it and find a more niche role in the OKW tank arsenal that the Tiger I doesn't quite have without needing the insane vet requirements. The Tiger could alternatively have a special tank commander upgrade that gives this ability earlier in a much weaker state and receive the better buffs later on. |
I'm going to assume that this is some sort of hilarious drunk/sarcastic post that's merely missing the sarcasm like "xdddddd" and "LUL" in which case yeah bro blobbing 10 rifles with zooks man Jerry ain't got nothin on this pudding bro Relic plz nerf can't do nothin' 'bout this pudding xdddddddddddddddddddddd |
I live in West Virginia so I would really like to explore my post-nuclear state, but it's just not lookin' like it's going to be good at all. It's quite disappointing. |
For Signal Relay I'd say lump it with Emergency Repairs and make it an ability for light vehicles or just the IRHT and kubel. Signal Relay can be useful but is far too situational to keep as its own separate ability. The commander could really use something else in its spot. |
For commanders you should always bring something to one-shot allied arty pieces. Spec Ops is the best way to spot them if since the spotting flares cannot be countered. This combined with Stuka Dive Bomb or any other reliable arty ability will help you keep the allies from setting up mass arty against you.
I also recommend bringing something to fight against emplacements/team weapon spam. For Wehr, Spearhead is one of the best imo. Festung Support and Luftwaffe Supply also achieve this fairly well. For OKW, usually the Stuka zu Fuss will be enough but if you prefer medical truck then Firestorm is a good option, especially on urban maps or urban sections of maps.
You're definitely free to experiment with any commander you wish so review the options you have and just do what seems like fun. |
Might something have to be done about the Elite Troops G43 upgrade for the Stormtroopers? Right now they get a mix of 2 G43s and 2 MP40s which is very strange. |
This could be an issue that CoH2 has with the Steam overlay. The overlay gives me many problems. If disabling it does work then you have the issue of not being able to invite others to party from CoH2, unfortunately. |