Profile of Vaz
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Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
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29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: Katyusha seriously need a nerf26 Jul 2014, 03:29 AM
BTW, stuka hard counters Katyusha fyi. Just 1 rocket needs to hit. In: COH2 Balance |
Thread: German Tanks cost increase25 Jul 2014, 19:31 PM
These ninja changes were a bit strange, they made OKW p4 cheaper than t34. I hear they are crap though. I've seen them in game a few times, but not much. In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 19:24 PM
I haven't destroyed a truck with 1 barrage yet, what am I doing wrong? Is it firing from minimum range or something? It always takes me about 3 - 5 barrages. In: COH2 Balance |
Thread: OKW Volksgrenadiers25 Jul 2014, 19:22 PM
I complained before about shreks hitting infantry. It feels like it happens more in CoH2 than it did in CoH1 and if someone gets nailed by one, they are blown apart. If it's a miss, then the squad has reaction. This can also contribute to why your having a tougher time. Reaction disables firing (it's when an explosion happens and the squad members dive out the way, they aren't firing when that happens), meanwhile the shrek squad is still applying it's dps on your squad. It's even worse if your getting both nailed and a reaction. Volks seem pretty inconsistent to me. I have had some battles where it seems like they are just barely better than conscripts and I have had freakish battles, like this one I remember on Ettelbruck. I had 2 con squads behind a flat-bed train car that was providing heavy cover. They were firing on a single volks squad receiving light cover from a nearby crater. The single volks squad forced the retreat of both con squads without using any grenades and I think I remember them not losing any men, but there might have been 1 volks casualty. They didn't have a shrek either, it was a really awkward rng moment. In: COH2 Balance |
Thread: Panzerfüsilier's over preformed before, Broken now25 Jul 2014, 18:57 PM
just looking at the numbers they don't see Op. I've seen them in the game and they are ferocious. 290 seems like a good price for what you get and 90 is a lot for a weapons upgrade. How much pop are they taking up? If they are mostly equal to grenadiers then that should be a base to scale pop cost on. If they are 6 pop, then I think it's a problem. In: COH2 Balance |
Thread: Soviet Sniper ZiS 25 Jul 2014, 16:39 PM
I love using the Ost sniper more than the Soviet one. Soviet one takes forever to kill, it's clumsier, and docile. I wonder if they toned down that incendiary shot, because when i used it last it pretty much wiped out the squad I was attacking with it. Ost sniper is really really good vs Americans. In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 16:30 PM
I'm pretty sure the relic balance team uses the top 10 players as consultants, lol. Not that they follow their advice exactly, but there is communication. In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 13:02 PM
I think we need to define what blobbing is. I don't have a problem with there being a lot of infantry, my issue is when the player can disregard cover and use the attack move command and still come out the winner. I played a game last night that was a 3v3 and there was a lot of blobbing. The guy I was fighting most was blobbing panzerfusiliers. It was really effective too, I lost pretty much all my infantry from direct and indirect encounters with them (mainly retreats going into their range). I started hitting him with the katyusha at his truck. I blew him up with demo charges. I placed mines and tripwire anytime I could. I used the ML-20 to beat down tanks and trucks. I'll check the replay but he survived often. There were squad wipes, but not all the time. I spent over an hour on that game and exceeded 80k damage. I was able to wipe squads if I got close or of course used PS. One guy used 2 obers to cap a point and he lost them all to a PS. Max range or close to max range on a single squad is not worth it to me and I usually don't see wipes when I do that, unless the player doesn't retreat. In: COH2 Balance |
Thread: The new MG-3425 Jul 2014, 07:25 AM
I was pretty underwhelmed with mg34 prior to the patch. Enemy infantry would just kill the crew from the front nearly every time. I'll have to revisit them. In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 07:04 AM
Well that's simple. This discussion was predicted successfully by many shortly after the first Stuka encounters. I'm sure you can still see those in the stuka thread. In: COH2 Balance |
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