ZiS vs Pak...
First, fine I understand both have their own abilties on vet 1, but artillery barrage?!
It's unlocked from vet 0; how about removing this and let mortar be more effective and fulfilling in its role? mortar is supposed to be the one on crashing defenses and it's fine right now, but a goddamn 320 manpower AT Gun doing both units' jobs? That is just too "cheap". AT Gun is supposed to be anti-tank, not blasting people from 100 meters away?
about vet 1 abilities:
Tracking, very fine.
Pak40 Stun Round: NEVER hits a goddamn tank. It costs 40 MU, but the accuracy is what...1%? Hell, let the stun round remains on normal pak shot hit chance! why would I try so hard to get it to Vet 1 & pay 40 MU for nothing to happen?
Soviet Sniper vs German Sniper:
-- 2 men vs 1 man. Bullshit, come on! Either change it back to 1 man just like old COH style, OR; fine, giving way, make it 2-men for noobs, but change the health and armor of 2-men together identical to German one, so they still take the same damage from small arms fire.
-- Flare vs Nothing: Wtf? German discrimination? I suppose it won't be a problem for a sniper to carry a flare around isn't it? It's not Soviet potented! Why do they get a free ability from scratch again?
-- Sprint vs Stun Round: Completely BS. Sprint? so you can basically overextend and run back when you see a counter coming your way. What is this? Noob Retreat Free button? On the other hand, the counter part Stun Round...so shoot an explosive round on someone, and it doesn't act like a human grenade? lol I was expecting people around it to blow up in pieces!! Stun? I dont need some guys stunned, I need blood spilling everywhere!! Not to mention stun round dont kill more than 2 guys when they are not super close.
AND allies infantry pathing made them all spread out, while axis infantry are super close together so one ZiS arty shot squad wipe is no news.
Soviet Sniper has everything, it's a goddamn
Venting Completed