Tellar mines? I'm actually happy when I run over those as allies, considering how strong and underused they are. |
That's good to know, is it 2000 health? I've never looked, but I get real irritated when I have to sit there for so long beating away at them with at gun or tanks. |
The stuka is not going to be looked at, because it's doing what relic intends for it to do. I don't think the AOE far damage being doubled from 4 to 8 is a big deal. To me this is like someone doubling my penny. 2 pennys are still pretty worthless to me. Soldiers have 80 health, 8 damage is what 10%? LOL, a little too lenient but I'll shoot for direct hits. |
I bet the kat will still do the job I need it for. The weakness still exists and I can do a minimum of 320 damage if I can get close enough to let all rockets hit the truck. The rockets still kill soldiers that eat a direct hit, and it worked for me before the buff. The katyusha is still the best choice to force okw off the map. |
They don't need increased damage on the Katyusha to make it useful. The 160 damage was painful to most because it extended the killing radius of each rocket to almost 3 meters. Lowering the damage back to 80 has reduced the kill zone to 1.5. If they keep the increase the close AOE so that it offered a killzone around 2.5 meters, it will perform like it used to against infantry, without obliterating buildings and being as strong as tank hits on armor.
It should not be at pre-buff level though, as the AOE is still set at 6 instead of 4. |
Considering we have Soviets fighting side by side with Americans, I think we can throw all the pinpoint historical facts out. Relic has mad a WWII sandbox of sorts with this game. There are little used tools and frequently used tools in here. We experience battles that are not even close to what really happened. We are not playing out WWII with every match, this is a WWII themed game. Whatever was made for WWII should be equally viable to be placed in here, whether or not it saw frequent combat. It's the players decision to determine what gets used. |
It was just a combination of luck+self repair that kept the IS-2 alive for so long. Penetrating the front of an IS-2 with a tiger is a coinflip. You just happened to roll heads 10 times in a row. It happens. Meanwhile the self repair kept going and healing the tank.
There are no heavy tanks in this game that are easily penetrated from the front by medium tanks and even AT guns. I don't see why the IS-2 should be more vulnerable from the front while other heavy tanks are not. Besides, it's not like German AT power is lacking.
cosign |
attack ground is not as effective as having los |
We are being trolled right? On the plus side, I finally got myself a nice sig, thanks siuking666! |
In regard to the flak building - it's very dangerous for infantry and most of the longer range units can't shoot because of los. Something has to provide los to hit with range. SU-85 can, but AT gun and Jackson (not sure if it has sight booster) can't. Plus you have to sit there for 2 minutes slamming it shell after shell. It's very durable for being a truck.
I don't remember panzerwerfer being 160 damage. I'm pretty sure kat was 80 damage and werfer was 120. Werfer is not going to see much difference though, since 120 is already enough for it destroy infantry in it's circle.
I still don't think the kat performance on infantry is out of place. When I used it at 80 damage it was a little less beastly, but I think the AOE is really what's causing the wipes. My concern is really for light vehicles and ambient buildings. With precision strike I can destroy any light vehicle that doesn't know to move. I don't know if relic wants it like that, but previously it would leave about 5-10% health when the rockets did 80. Ambient buildings are really a concern though. The buildings are dropping within the first 4 rockets. The reaction required to escape the building collapse is faster than a human can react. Where previously the 80 damage rockets would bring the building down, but not so fast and sometimes it would take 2 barrages. I suspect this might also have to do with AOE and not the 160 damage. The total damage output of 80 damage rockets was already pretty high at 1,280. So, it should have been enough to drop most buildings if it hit right.
I really can't sympathize with a lot of the doomsday whining though. This is an end-game tool and it's not really that cheap. If you have a good command of the map, your enemy can't realistically build them. Lone kats without suppport are easy hits for light vehicles. Having a retreat point close to the enemy has to have a downside and your going to stay in range of arty. ML-20 is going to wipe your infantry too, it hits for 300 damage. It seems like a lot of you have a preconceived notion as to how you can be defeated to accept defeat in a graceful manner. I'm sure the rocket artillery will get nerfed, I'm hoping they try 120/5, which I think would have been a better step if they wanted kat to be more effective. I think a lot of the cries have to do with it taking a while for people playing Sov to realize how vulnerable OKW is especially vulnerable, even though we have all dealt with British using arty, among other things.
The general lack of OKW off-map and on-map arty (sometimes players don't want to spend fuel on stuka, howitzer's don't require fuel) compared to OST and having a retreat point within enemy arty range gives purpose to not just kat, but ML-20 too. I think the same can be said for OST fighting Americans as well, as the LeF has also seen a huge decline in use. |