Im against mobility and rotation rate changes though. Weve already been there and we dont want old previously corrected imbalances re-occuring. Im also against armor increases, because really you shouldnt be sitting there against even medium tanks taking it in the face at their range, and even less so vs dedicated tank hunters the approach of which can and shpuld be screened by mines and ATNades.
Really? That seems like the exact purpose tank destroyers were built for.
As we all discuss this it's starting to become obvious to me the problem with turretless tanks in CoH2, because it's not just the SU-85. These weapons were designed with super hard front armor to sit in the face of armor and win. The buffs these units need are not mobility buffs, they are going to always going to have terrible mobility. They need stronger front armor (only front) and in the case of SU-85 it needs a higher penetration value. I get the most rng lol moments with the SU-85, when I have to fire 20 shots to blow a tiger or 10-15 to blow a panther (sorry I don't always count, but they are this bad or worse). It performs well against the PIV. I think the scatter is a little off too, it misses a lot at max range. It could use just a small reduction so it occasionally misses, that way people who actually pay attention can back up, but the careless are destroyed.