Granted...I'm not the greatest 1v1 USF player
However...
I'd like to think I did a really good job in terms of map control and units killed, working my ass off to keep my foot down then guess what rolls out...
Immensely frustrating
Poor USF late game
Hello POP!
I watched your game versus "Mister Yoon" in Semoiskiy Winter and I want to give my opinion here because I've been reading some comments below and my face was like
You started very well with standar 3 Riflemen + Leut + M20 + Ambulance and your opponent with the stupid truck push + 4 volks + Raketenwerfer + T2 (Medic HQ).
Everything started to fail when your opponent was reinforcering their units in Medic HQ. Yes, Medic HQ is broken in some maps like Semois Summer/Winter because you dont need to retreat your units to your base and your opponent yes. So in this game, volksgranadiers were gaining veterany easily versus your poor Riflemen.
Later you choose M2HB 50.cal and you played very offensive with your ambulance to heal/reinforce your units like OKW player.
Then you unlocked the captain, probably a wrong pick because it is useless and units like Stuart/AT/M1 Howither are useless versus OKW.
You lost your Ambulance (250mp 10 fuel) against a raketenwerfer in the church. Probably one of the most important vehicle because you can heal your troops like the other factions and dont losse manpower/ give to the enemy veterany.
In 11:00 you unlocked Major and you only had 45 Fuel. Captain was useless and you lost 60 fuel, you couldnt rush a fast Sherman M4A3E.
Chossing Infantry Commander was a wrong choose because M1919A6 in Riflemen are useless, yes useless, they are good but you cant risk a 280mp unit with a 140 ammo upgrade, you cant losse these squads because they are your backbone.
OKW player was camping in the middle of the map with OKW T4 Truck and you couldnt do anything against it.
In 15:00 you had the fuel to rush a tank but you had a lot of units in the map. 61/100 with only +210 manpower per minute. Obersoldaten came to bleed your manpower easily.
Sherman came at 16:10 to the field and OKW player had 150 fuel (only +25 fuel to get a Panther V) this was a wrong way because you could rush a fast Sherman 3 or 4 minutes before choosing Captain.
You started to focus in the middle where OKW player was stronger than you, playing with offensive HQ's and the game was over in my opinion. You had luck destroying T4 HQ and then get back your abandoned Sherman.
From the minute 20:00 your enemy volksgranadiers had veterany 4 (3x Volks) and you couldnt fight against it.
Using artillery like Priest in 1v1 is a wrong way because:
- It's useless.
- It doesnt give you a real advantage over your opponent.
Shortly after, your opponent with T3 building was ready to build a KT. Another stupid idea by relic, rewarding a player who survived 25 minutes lossing an HQ and fighting with only infantry reinforcering in T2 Medic Station.
Minute 26:00
- Your opponent lost T2 build by Priest (well done 18 kills + T2 destroyed)
- KT was ready and you havent got any kind of anti-tank unit.
An incredible rush by King Tiger to your base like saying Hello, I am here! destroyed M36 "Useless Jacksoon".
Your enemy auto-repaired the King Tiger with T3 and T2 was ready again with a retreat position ready.
From there the game was lost, you started to losse your Riflemen's Vet 3 (280mp 140 ammo) and bla bla bla