i think it has the potential to be a very interesting effect of increasing combined arms play, potentially anyways.
and make tank combat a bit more realistic for all you realism nuts which isn't the point but still.
yeah panzers wont wipe the late game of infantry as easy as they do now (i love infantry battles!) |
why does everyone assume the scatter penality while moving is a mere t70 / soviet industry nerf? last time i checked there where like a handful of other tanks, which are all affected by this ofc the t70 suffers the most (since it has a very small aoe), but all panzers will have to be microed differently now while fighting infantry |
Tiger Ace is at 24 pop. same as the standard tiger.
Being a quite fond of the TA myself, but in no way what one could call a fanboi, i spent way to much time thinking of fixes for this unit since i really dont want to lose that "you got to win this, tiger" feel it has to it. yet i see the flaw in its current design (no wait, thats not the problem. its STRENGTH is the problem)
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High reward, 0 risk.
Usually people call the Tiger Ace when they are going to lose the game anyway. I don't see any risk there.
If by chance you use the TA when the game is even is because it doesn't consume popcap and that way you can have a much larger army than your enemy and give him the finishing blow.
Tiger Ace is a free ticket for another chance to win the game. It's a moronic unit and it should be nerfed or redesigned.
last time i checked it did. you cant have an army worth 100 pop + TA |
i still have a question though, aerohank. what do you think about higher population cost for the tiger ace? or do you still think it needs to be changed in the mp/fuel cost departement? just interested, since i engaged in more arguing then i at first intended to... i was going to post my opinion and be done with it. but here i am still arguing |
haha i just lost a game, because i was still in queue and forgot about it while writing posts in here. goodbye streak |
My bad basic watching Eastbound and down, fucks up my writing skills - meant to say basic units
youre right there, though. he might have p4s and panthers. but you got your basics,too + any high tier doctrinal stuff thats has a max of 6 cps.
and if he utilizes his 0cp vet ability he might even have less late game units (with higher vet ofc, but they added the vet-multiplier for that, i guess)
i just remember that someone mentioned an increase in popcap cost. i think that would be a way though. since the major problem seems to be the army supporting the TA being to massive, not the TA himself |
you are not reading - panthers and p4's are hardly doctrinal units.
Sorry say what? Even if a russian player has all his doctrinal units, dont you think the german player does not have this as well? And that is when it all goes tits up when the ACE rolls in, because both teams were on par, and all of a sudden a FREE killing beast rolls in with the support of the rest of its army
enough said. there i was thinking i screwed up |
The loss of income does not justify a free tiger ace. The tiger ace is a tiger on some serious steroids and it will end the game LONG before the loss of income evens out the benefit of having a free tiger ace out.
If I buy a normal tiger, I will have to save up 700mp and 200fuel, this gives my opponent the chance to push me back with cheaper armor before the tiger roles out. If I buy a tiger ace, I don't need to save up anything, so I can already have tanks of my own and thus my opponent will never be able to push me back, assuming we are both of even skill. With the tiger ace call-in, I can then easily crush him in 1 attack as he will never be able to magically pull 3 SU-85s out of thin air to stop me. My lost income won't mean anything when I can simply overwhelm my opponent with my army (same size as his) + a free super tank.
Beating it through attrition is bullshit, as saving up enough tanks to counter it will take ten minutes, and by that time the ace has already crossed the small 1v1 map and killed all your base stuff. And he WILL make a v-line to your base, as capping territory on the way is meaningless (unless he is under 10vp, which would mean he sucked if he was at 10vp at 7cp).
we can argue on this all night long and we wont agree. i think well have to wait it out. i put my trust in relic to collect data about the outcomes of games and change/ not change the TA accordingly. we both voiced our opinions on that matter. i still doubt the TA is a save way to win a game. maybe it is at your (higher) skill lvl (im always somewhere between rank 700-1000, but after a disasterous night of drunken gaming im 1400+ on both soviets and germans 1v1 and i managed to beat these TAs so far) maybe they need a veto for commanders too. same as for maps. just veto out a handful of them before you enter matchmaking and youll only get enemies without them. but we all know what thatll lead to.... new commanders being unable to be played at all expect against ppl who dont know about the veto....
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Sorry say what? Even if a russian player has all his doctrinal units, dont you think the german player does not have this as well? And that is when it all goes tits up when the ACE rolls in, because both teams were on par, and all of a sudden a FREE killing beast rolls in with the support of the rest of its army
yeah. just mark a small part of my comment without regards to the context its written in... i truly regret ever voicing my opinion here already.
did you consider that the german player has quite a gap in his doctrine? what does he get at CP nr. 3/4/5/6? nothing, nada, nix. im not saying the rest of this doctrine is useless, nono, quite the opposite, but youll lack any lategame doctrinal units/skills (other than the TA, obviously), if you choose to pick the elite doctrine. and the TA being free... yeah if you really think the loss of all your income is no cost at all, i'd say you start a buisness right now. youll be a millionaire within days |