yay!
i agree. without coh2.org i wouldnt play coh2 anymore. it was my piece of driftwood in a turbulant ocean of balance and performance issues.
keep up the good work
p.s. nigo? who are you ? youre so fast in posting any news related to coh2 its almost... supernatural. are you psychic?
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Thread: Interview Greg Wilson about October Patch28 Oct 2014, 18:51 PM
In: Lobby |
Thread: Obersoldaten and stuff28 Oct 2014, 18:38 PM
I kill shrek volks with shermans all the time. Honestly I would have blasted those obers first with the shermans then worry about the other stuff. I've noticed sometimes with 1v1 people are sharp in early game and let all kinds of stuff slip in the late game. he tried. oh boy, did he try... but they where standing at max range, chipping away at his inf, shielded by volks and backed up by püppchens. now that i think of it again, it isnt only the insane dps of the obers its the cheap AT meatshields and incredibly versatile back up ATGs (yeah theyre shit on their own, but 3-4 are insanely cheap and quite capable of covering each other) that give them the leeway to kill without fearing their only natural counter... PS. i could provide a replay of that ridiculous ober domination, but the patch hits tomorrow, so meh In: COH2 Balance |
Thread: Soviet Mortar vs Ostheer Mortar28 Oct 2014, 18:19 PM
*it took a while to get me here, and now im gonna take my tiiiime* Auto fire: OST: reload: 4.5s scatter angle: 10.0m max scatter: 8.0m wind up: 2.0s wind down: 2.0s Soviet: relaod: 7.5s scatter angle: 8.0m (=max distance scatter) Windup: 2.125s Winddown: 1.0s Barrage: OST: reload: (not provided by coh2stats but i guess its 2,145s [in relation to the reload decrease of the soviet mortar]) scatter angle: 9m scatter distance ratio: 0.0875 scatter distance max: 7.0m wind up: 2.0s wind down: 2.0s Soviet: reload: 3.575s scatter angle: 8m scatter distance ratio: 0.075 scatter distance max: 6m wind up: 2.125s wind down: 1.0s so yeah the Ost mortar shots once every 4.5 sec which is 3 seconds faster than the soviet mortar, but the soviet mortar has 2m less scatter angle when barraging the advantages of each mortar get even more important. the barraging ost mortar has fires once every 2.145 seconds (1.43 secs faster) and the soviet has even less scatter at max range (6m compared to the ost, which has 7m) the ost is slightly faster (0.125 sec) when winding up, yet 1 sec slower in winding down than his soviet couterpart (both in autofire and barage) any questions? did i get it right? (this absolutely isnt my field of expertise. im way better at being a fanboy and beating low skill players with my slighty higher level of skill) note to myself: check spelling before posting to avoid countless edits In: COH2 Balance |
Thread: Reconnection possible with upcoming patch?28 Oct 2014, 17:25 PM
I think this feature is in live version also since oops,thanks for correcting this. thread may be locked now *out of embarrassment R33k hides behind his kubelwagen* In: COH2 Gameplay |
Thread: Obersoldaten and stuff28 Oct 2014, 17:17 PM
although i prefer axis, i do have to agree with you there... today i was locked down by an usf player on langres... i had 3 strategic points and 1vp... he had 3 shermans (having both fuel points). i had only 1 ober squad 3 shreked-up-volks and 3 püppchen. a couple of minutes later my superior AT forces had gotten rid of his tanks and the obers were vet 5 with 60+ kills to their name... then i just built a KT and mopped up the rest of his forces. he had to surrender with 300 vp (i had 100ish). i should have lost, but i won that game because my obers laughed at his infanrty trying to survive volleys of lmg34 fire ( "haha, schau hans, sie fallen wie die fliegen" - Obersoldat Fritz 2014) and his only available counters where useless against vet 5 volks with shreks (the püppchens died though ) In: COH2 Balance |
Thread: Reconnection possible with upcoming patch?28 Oct 2014, 16:26 PM
"his daily disconnect/reconnect routine" yeah tbh it isnt actually the router doing it. its my ISP. they give you a new ip every 24h for reasons only known to them. but i always blame the router cause its in my room and i can shout at it... my ISP obviously isnt In: COH2 Gameplay |
Thread: Reconnection possible with upcoming patch?28 Oct 2014, 16:19 PM
I can confirm. happened to me yay, im not imagining things.... again but why wouldnt you promote something like that? with all the negative feelings ppl have about coh2 these days, THIS could be used to cheer them up oh, cynthia where art thou ?!?! In: COH2 Gameplay |
Thread: Is the Bar-buff the right way to get interesting games?28 Oct 2014, 16:15 PM
Or maybe rather than OST players spamming more LMG grens to counter it they will realise that if they use HMG or sniper well it has a better effect. Combined arms reborn. those 2 fuckers had 124 kills between them... half of my total kills that game In: COH2 Balance |
Thread: Reconnection possible with upcoming patch?28 Oct 2014, 16:10 PM
so, yesterday i was playing a 2v2 with a friend of mine while being on TS. in the middle of the game my router did his daily disconnect/reconnect routine, which usually results in me losing connection to the game. but this was on the beta built and instead of permanently disconnecting a message appeared, saying something like "connection lost, trying to reconnect" followed by "reconnect successful" a few seconds later. is it possible relic implemented an amazing feature without telling us? anyone experienced anything similar? it would be great to have a chance to reconnect, if something went wrong with ones connection In: COH2 Gameplay |
Thread: when is the update date?28 Oct 2014, 10:58 AM
the update wont be 12 gb. who told you that? and no, AFAIK no new stuff for neither faction ! In: Lobby |
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