It's a strategy game, and observation and adaption are 2 key factors of many, and many "units" counter mortars. PG's wipe a whole mortar squad "unsupported" within seconds.. Grenades, rifle grenades, just general unit harassment. and as i stated above, if you're willing to leave a pak43, mortar squad, MG42 just sat in a defense position knowing full well there's a mortar on the field, whose fault is it rally that your squad gets wiped? you being naive, and neglectful, or...
there is no other answer for that question, be more aware. |
It's not overpowered, a unit shouldn't be idle for that long anyways, if you know they have a 120mm mortar, and that they are vet 1, then you shouldn't leave your units idle, and move and re deploy. |
Im not here looking for an argument, I'm simply stating counters that work for me, not saying they work 100% but they work.
Just sharing my experiences against early shock troops and how they can be countered |
Zimmo, i play both German and soviets, I'm Speaking from german prospective, so your comment is void |
@Adrian23, Once again, depends whose practicing it, i can counter it with the counters i listed above, maybe your not executing your strategy properly, or maybe your micro's not up to scratch and unable to pull it off?
Maybe your fighting battles you can;t win, and fail to retreat, and you get eaten alive, maybe you retreat to late and you get eaten alive.
Your MG's get obliterated you say? and flanked?
Well you may be positioning it in a "Not so" good area and UN-supported.
Maybe in conclusion you can't pull it off in practice, maybe other's can, who knows?
maybe you just need more practice. |
As i stated above, 221's aren't effective.
@Nullist, i disagree with your comment with the sov advantage in SNF, majority of the games were 1-0 2-0
Meaning both factions were both winning at equal pace, maybe only marking a small percentage in sov winning overall.
You can't just say that's balance, player skill is also a factor, which people seem to forget, not everything comes down to numerological differences or balance.
all I'm stating is that the game is overall balanced at the moment. |
P.S Not saying it's easy, But whats the fun in it if its easy?
Its a strategical game after all, the DEVS and balance designers wouldn't make an UN-counterable unit now would they?
absolutely everything has a counter.
Lets be honest, all around, both the factions are pretty balanced at the moment, just look at the recent SNF for reference. |
To be honest i think 1cp is perfectly fine, especially at the current 440 manpower cost.
Provides diversity for the Russian player, rather then the usual pre patch 5-6 conscript opening.
That said, there's plenty of counters, PG's can hold there own, half-track with flame Upgrade, perhaps scout car also (But i wouldn't recommend that)
MG42's with the 10% increased suppression can really lock down a Shock troop squad now also, So there is many things you can do. Plenty of counters, i wouldn't say they come out too early, or that they're "OP" |
You already explained what you could of done better, ZiS guns, mines, T34 rams, heaps of counters.. |
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