Shocktroops at 1CP
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Posts: 747
What do you guys think?
Posts: 172
Posts: 110
Provides diversity for the Russian player, rather then the usual pre patch 5-6 conscript opening.
That said, there's plenty of counters, PG's can hold there own, half-track with flame Upgrade, perhaps scout car also (But i wouldn't recommend that)
MG42's with the 10% increased suppression can really lock down a Shock troop squad now also, So there is many things you can do. Plenty of counters, i wouldn't say they come out too early, or that they're "OP"
Posts: 110
Its a strategical game after all, the DEVS and balance designers wouldn't make an UN-counterable unit now would they?
absolutely everything has a counter.
Lets be honest, all around, both the factions are pretty balanced at the moment, just look at the recent SNF for reference.
Posts: 2425
Permanently BannedAs to early Shocks, I recommend early FHT and a Sniper.
FHT is mobile enough to move to where the Shocks are as well as enabling onfield reinforce for your Grens so that you can maintain atleast some persistent onfield presence and hence map control, and the Sniper can start punishing MP early.
221s are a no, Shocks can tear them up with small arms.
PGrens lose to Shocks, categorically. As do AssGrens.
G43s and LMGs are ineffective due to Shock high armor deflect.
Posts: 1003
G43s and LMGs are ineffective due to Shock high armor deflect.
G43 and LMG are very effective. G43 is the best weapon upgrade in game.
Stay in cover and move only, if enemy throw grenade. Use MG42 as support.
Posts: 22
Posts: 747
They somehow accelerate the tech race because the german player is pretty much forced to go t2 asap.
Posts: 32
Also last night i played a 3v3 against a team where one was industry and the others where shock troop doctrines so early anti inf and early armor killed us
Posts: 110
@Nullist, i disagree with your comment with the sov advantage in SNF, majority of the games were 1-0 2-0
Meaning both factions were both winning at equal pace, maybe only marking a small percentage in sov winning overall.
You can't just say that's balance, player skill is also a factor, which people seem to forget, not everything comes down to numerological differences or balance.
all I'm stating is that the game is overall balanced at the moment.
Posts: 2425
Permanently BannedG43 and LMG are very effective. G43 is the best weapon upgrade in game.
G43 and LMG are effective vs 1 armor (Cons/CE/Penals), less against 1.5 armor (Guard) and even less vs 2.25 armor (Shocks).
Are you sure you understand how infantry armor works?
If you have questions, please feel free to ask.
Meaning both factions were both winning at equal pace, maybe only marking a small percentage in sov winning overall.
The majority of games in SNF have been won by Sov. That much is clear already, and obvious. The actual figure will have to wait till someone who has hopefully kept track can report the final result of Ost/Sov W/L.
Posts: 87
To be honest i think 1cp is perfectly fine, especially at the current 440 manpower cost.
Provides diversity for the Russian player, rather then the usual pre patch 5-6 conscript opening.
That said, there's plenty of counters, PG's can hold there own, half-track with flame Upgrade, perhaps scout car also (But i wouldn't recommend that)
MG42's with the 10% increased suppression can really lock down a Shock troop squad now also, So there is many things you can do. Plenty of counters, i wouldn't say they come out too early, or that they're "OP"
1."there's plenty of counters, PG's can hold there own, half-track with flame Upgrade, perhaps scout car also" until you tech and get those you pretty much lost the game ..
2. "MG42's with the 10% increased suppression can really lock down a Shock troop squad now also" . shocks have smoke nades making mg's useless + a horde of conscripts on the flanks (wich is pretty much guaranteed) bye MG , grens obliterated by shocks.. KV8 GG ..
in conclusion none of your "counters" are viable in practice .. experienced this myself and seen some really good players getting owned by shit ..
Posts: 333
Although I know u as a good player, and I see youre high ranked with both factions I do think you might have been playing Soviets a bit too much lately, and are therefore not fully objective here. It is, to me anyway, kind of obvious that 1 cp shocks is too early and extremely hard to counter for the germans.
Youre almost forced to get a FHT to counter them, meaning youre left with no munitions for shrecks and therefore wide open to a T70/T34 rush. They should come at 2 cps instead of 1 imo.
Posts: 110
Maybe your fighting battles you can;t win, and fail to retreat, and you get eaten alive, maybe you retreat to late and you get eaten alive.
Your MG's get obliterated you say? and flanked?
Well you may be positioning it in a "Not so" good area and UN-supported.
Maybe in conclusion you can't pull it off in practice, maybe other's can, who knows?
maybe you just need more practice.
Posts: 32
Posts: 110
Posts: 32
Posts: 110
Just sharing my experiences against early shock troops and how they can be countered
Posts: 32
do you play 1v1 or do you rely on double teaming shock troops with them counters for a win
Posts: 333
- Youre saying balance is good now, and that we can look at SNF for an example. This is false, cause SNF is heavily dominated by Soviets.
- If I recall correctly you're actively (ab)using the 1cp Shocks in your Soviet 1v1 play. Makes it sound kind of fishy to have you come here saying it's not unbalanced at all.
- True, you're playing both factions. You have, however, played a LOT more games as Soviets. Especially recently this seems your faction of choice.
- The counters you propose are rubbish: FHT means no shrecks means "Hello T70s!", MG42 can quite easily be avoided, especially with the smoke nades, Scout Car gets eaten alive by shocks as we all know, and Pgrens definitely can not hold their own against them.
All in all you seem a little biased.
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