I feel really sorry for you, it will not take long that eva comes back to beat you up like littel childs. my ass still hurts, these "gardening" things where not nice. |
Köti for Kingtiger (german Königstiger so the short Köti came up)
Obersrubs for Obersoldaten
katschlucha for Katjuscha
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I got some information´s that i have seen some weeks ago:
OKW Fuel income set to 100% and OKW Ammunition income set up to 80% (the sense behind is to get schreck a bit earlier to counter M20)
and of course a little hp buff for Volx cuz they suck in the early game.
oh befor i forget to tell you the good thing, may you know OKW can gather a bit more Fuel or Ammo for the cost of the other. 4 ammo = 1 Fuel and 1 fuel = 2 Ammo. That was just ridiculous because of your even less income.
After the next patch that is hopefully comming at the end of this month OKW will become 1 Fuel for 2 Ammo and 4 Ammo for 1 Fuel.
It´s sounds just amazing to me!!!!!!!! Finally the game will be balanced for OKW.
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Hey there,
here is another one who is using this (Matkimen) the secound american player is innocent. Was just testing high setting because i had often problems with it, so i played a Lobby game to test a bit and even there the people (ab)using this Speed bug. |
Currently you can build the VI B as soon as you have built all three buildings, regardless of whether or not they get destroyed. This needs to changes as it is impossible to prevent OKW from building the buildings (due to cheap teching costs) in any remotely close game. Furthermore, OKW can easily float with volk schrecks/obers (particularly with a forward t1/t3) until they shit out a VI B. This is very similar to the tiger ace in that you can punish someone for poor play and then have them magic out a very heavy unit.
The VI B should require all 3 buildings to be currently up in order to build.
One Faction player OKW lover says no! please give 100% fuel income! |
Amazing testing, you pick a bulletin that you can see the effect of by firing a single time with and without bulletins and then still fail at deducing the correct result.
~112 seconds cooldown after barrage with 0 bulletins
~95 seconds cooldown after barrage with 3 bulletins
my mistake, had in mind the cooldown where 100 secounds |
well triple volks -10% suppression doesnt seem to have any effect so Im not sure
I have testet that Stuka cooldown bulletine does not stack
So i think that maybe other bulletins like "3% less cool down" do the same but im not sure, just my scrub opinion. |
It´s also frustrating when other factions blobbing around, i know volks need adjustment but maybe you should try to bring up things that counter blobs. (Mines, Democharges, Arty, Ap Tanks, Sniper, Mortars and a lot of other stuff)
When someone is blobing you can easily get the advantage because he is alsways in a bleed of Manpower through the casualties he has when u do it right.
But still it can be really frustrating playing against blobs. |
Just bring things up that destroy blob´s! It´s not OKW, so please dont blame the faction for it, i think it is more a player based problem of how people play the game (skill bla bla).
OKW has just volks so what can they do else? Raketen for at? - No Vehicels for at? - No so you just have volks to deal with opponent Vehicels. There is nothing left, OKW really needs adjustment! |
Thread: Demos1 Jan 2015, 11:58 AM
I'll just let Ciez take it from here, he wrote everything I was too lazy to write lol. Having played a lot of axis lately I feel they are on the back foot for the first 15-20 minutes of most games. If you lose squads you're done. Which is why demos and scotts and other squad wiping mechanics are so brutal.
Pls Relic listen to this guy he knows best! |