Upgrades (or their equivalents) have been a hallmark of every single RTS in history, and for good reason: they add an extra dimension to a game's strategic diversity, and they exponentially increase the number of possible strategies players can employ. It's not about making CoH2 more like DoW2, it's about giving CoH2 a basic element of RTS play that has been proven time after time in other games (CoH1 included) to drastically improve strategic variety, yet has been inexplicably excluded.
When I finish doing Hungary can you take a look please?