I love also that after 7 pages of discussion it is mostly about whether the DLC should exist.
No one appears to have taken the basic step of booting up the game and playing the TOW mission in question to remind themselves
"No retreat, no surrender"
Commissar squad there is a 3 man unit, the Commissar and two riflemen (someone better than me will be able to see the unit stats no doubt)
Buffs nearby infantry, if he dies units instantly shatter and are pinned.
VET 1:
50 MUN Spy Network (As partisans I believe)
VET 2:
Call in a KV2 440 MP / 250 F / 22 PC
VET 3:
Il2 Bomb Strike 200 MUN
Vet abilities sound interesting, but you have to Vet up a three man squad you can never retreat and screws you if it dies.
Normally you can have more than 1 it seems, but you cannot build anymore in the TOW Mission and you can select a normal commander on top. I went for Defensive Commander so as not to screw things up too much.
Also the TOW mission is early 43 with all that entails so the units are not the same as in MP.
In this mission No Retreat No Surrender buffs MP by 50 but disables retreats.
Also to be noted is that the TOW has radio towers so new units come in further up the field.
On big multiplayer maps it is going to be a long walk home to get healed if necessary and a long walk back afterwards so field prescence will be a problem
Also, whilst the Soviets have two methods to reinforce in the field (Merge + M5) I don't think that they have any way to heal.
This may be a problem |
So, you would rather have this stuff availible in TOW only not multiplayer?
Becquse I bet if that was the case people would be complaining about that, and saying that Relic are stupid for not realising how easy it would be to do.
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Yes I can see your damaged unit thank you
Stop driving right up next to me so my engineers have to move and break the repair they are working on
Also, stop driving over the campfires I keep building to stop them freezing to death while they work
This just means your repair will have to wait longer
Or are you just doing this to be perverted? |
But it must be true
Mission 1 of the Campaign says so! |
Winter Driver
Recrew and fully repair a Panzer IV tank during the Cold Weather challenge
I was lukcy enough to pick up 2 PIVs during a game at General Level, however I was only able to repair 1
I did not get the acheivement |
Really I view these as a cheep Brumbar, but I am not sure we will see more of them in the new patch:
On the one hand, they have more of a window as a cheap early call in tank
On the other, we are less likely to see the mass shocks and Cons the STUG-E deals with so well |
Well, these may become more popular post patch as there will be fewer early tanks.
Also given that the FHT has been bumped back, putting a Pioneer with a flamer in a 250 is a subsitute |
Ostheer:
As most of their infantry is non-doctrinal the changes probably matter less to them in Commander choice
However:
Biggest Winner
Mechanised Assault
Not just for the A Grens, but the rest of his units also fit in a no tech build now that teching is more expensive and non-call in armour comes later
The 250 can form the basis of an erstaz FHT too
2nd Biggest Winner
Mechanised Assault
3rd Biggest Winner
Mechanised Assault
4th Biggest Winner
Spearhead
Recon and Tigers are going to be crucial
Biggest Overall losers:
Anything without a call in
I cannot predict if Ferdinands will end up less popular because there is now less Soviet armour, or more popular because we will see them in lieu of T4 panthers and supported by T3 armour.
Darkhorse pic
Fortified Armour
Not unpopular now, but no one else has Recon + 2 Call In tanks.
We may see teching stop at BP2 and players rely on the Command Tanks to clear the abundant infantry then backstop with an Elefant
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It is still too early to say, but here is your chance to predict who we are going to see more of in the meta and who less of in this patch
My picks:
Soviets:
Biggest Winner:
Defensive Commander
Having been hit with the nerf bat when his callins got pushed back to 2CP, now he has a point again. Being able to build T1 and call in to replace T2 didn't matter much when T3/4 came so fast
I'm not saying he's good now, only that I expect to see him more now post-patch
2nd Biggest Winner:
Urban Defence
Gets the 45s to allow AT with a T1 build and with a longer infantry game the Foward HQ will be more useful
Another commander we never used to see that we may again.
Honourable mention:
Soviet Industry
Higher fuel costs for teching means she may see a come back, but she is not exactly unpopular now
Biggest Loser:
Shock Army
See below for comments on shocks in general, however this guy lacks any call in tanks and the PPSH is no longer a nobrainer
Biggest Overall Loser:
Anything with shocks, given that you are not suppossed to be able to kill anything simply by forming 3 shock squads into a blob and running straight ahead anymore
Biggest overall winner:
Any Guards doctrine, especially Guards Motor, which was not exactly unpopular before
Darkhorse pic:
Anti Infantry
With terrain, flanking and cover more important intel will be crucial
We also predict that call ins will be important, especially the KV8
There is only one Soviet Commander with Recon and a call in, and it's a KV8
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So STUG Es:
There are a lot of threads talking about how they aren't very good.
The main minus on these appears to be:
It is not a normal STUG, and you cannot fight tanks with it.
Which is true, but it is not what they are for:
This is something you get in numbers to deal with infantry or team weapons
They are cheap
They are expendable
They vet fast
They repair quickly
Which means given 4 or so and a couple of engineers you can keep a continous field prescence which you cannot do with just about any other German Armour
They cover for AGrens weakness against shocks and PPSh very nicely, and A Grens can take out Guards that would otherwise causes issues
With Vet, which is very easy to get, they can assist teammates in taking down Soviet Armour with HEAT (if it works)
And if you are winning the early game, which this doctrine is good for, you can make an early push on the base with them without needing to wait for anything heavier.
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