wow fuckin edgiest thing i've read all day
thanks for giving me fuckin papercuts dude
i need to go to the bathroom cabinent and get some bandaids now, man
You may want some ointment for your sick burn |
I think both he and Cynthia have acknowledged that:
PLAY
+
DO Q&A
was one task too many to attempt simultaneously
It should probably be implicit that:
PLAY, DO Q&A and BE FUNNY is two too many things to try at once |
I typed my post from memory (after the stream), so if you could point out what exactly I got wrong that'd be excellent. I'd rather be wrong and salvage as much of my optimism as I can, but the impression I got from Peter wasn't a good one.
Peter on page 9 dropped by to clarify a few things:
In hindsight, playing and trying to do a QA likely was not the best idea. It was very difficult to answer questions meaningfully and play the game itself. I figure its worth clarifying a few points incase they weren't clearly communicated in the stream itself.
Regardings Volksgrenadiers and the Shrek, we recognized this as an issue. However, we noted that the removal of this weapon would likely have adverse effects on the factions performance. As such, we are working towards a solution which minimizes this adverse effect while resolving the tactical breakdown this strategy has created.
Regarding the Pack Howitzer, I did not understand the question when it was first stated. The point relating to its target size is fair, its definitely something we can look into.
Regarding RNG, there are definitely cases where RNG has resulted in a negative experience for players. In cases where counterplay is maintained, we feel RNG works well to create a positive environment. In instances where counterplay is non-existant, we feel RNG's impact on the game can come across as arbitrary and is worth addressing at some point in the future. One example related to stray shells wiping a squad, this is definitely an area we want to improve on.
Regarding Panzergrenadiers, it was noted that they are over performing relative to their cost. But, given their timing their overall performance is limited. Basically, if the unit was fielded at the 0 minute mark it would likely be viewed as an over performer, its not and therefore its performance is considered to be on par or slightly below par. That is all that comment was meant to point out.
Regarding the call-in meta, it was noted that we recognize the cost efficiency of call-ins and their impact to the meta. However, we feel that a solution to call-ins cannot occur until we remove the reliance Soviet players have on these units. This likely means some changes to make Soviet core units more appealing/viable.
Hope this clarifies some of the point we sought to make in the cast. We will definitely consider going with a separate QA section next time.
PS. The point about the Sherman Bulldozer was meant to be some light humour. |
Admittedly I've only been on the coh2.org forums for a short period of time, but I have played since release and always watched the official forums. Since release, the community has gotten more and more bitter towards relic and the choices they have made both in their game and the way they address the community.
People acting rude and inappropriate is a desperate last attempt to get the relic design teams attention to the problems that are effecting the game. And people, if you don't like it now, just wait. It's only going to get worse.
It's amazing the justifications people can construct for acting in thoroughly reprehensible manner.
"I know I throw my pudding around, piss all over anything of value, scream incoherently and generally act like an incontinent howler monkey. Sadly I have to do that because it's the only way to get things done.
It really pains me to have to act like that over a video game but I have no choice and I really don't enjoy it at all.
When I'm not doing that I appreciate medieval literature, pre-Raphaelite painting and garden parties"
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there's something called free speech, and anyone who hinders it is techically censoring
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Regarding Panzergrenadiers, it was noted that they are over performing relative to their cost. But, given their timing their overall performance is limited. Basically, if the unit was fielded at the 0 minute mark it would likely be viewed as an over performer, its not and therefore its performance is considered to be on par or slightly below par. That is all that comment was meant to point out.
Thank you Peter
Could you perhaps expand more on Panzergrenadiers please?
This is a unit that consensus opinion believes somewhat underwhelming, so it was surprising to hear your opinion that they are over performing.
Are they over performing as AI or AT, both?
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Quote a single statement with no context
Get a bunch of idiots riled up for no reason
It's like watching Fox News |
Lolz relic is based in Canada hence the hour of the stream duh!??
They have to time it to avoid the roaming polar bears |
Whatever it would be it is just to make more money.
How dare they do that!
Anyone would think they were trying to run a business or something! |