I've watched the replay and I still cant think of a counter, tier 1 was destroyed in a devastating way ( I had no map and PIV came quickly) so I tried this with cons and tier 2 twice with same player first time with shocks also but they made it worse because they died trying to close distance, very expensive to reinforce so not to great.
any ideas?
I've only faced this 4 or 5 times but I haven't been able to beat it.
any pointers?
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how does any of this solve the PIV problem, they have a mortar halftrack so your AT guns are being continually bombarded with flame, and a PIV with hunt down his Katz he can also bomb your howies easily, I don't think you can out turtle Axis.
You gotta get that early map control, spam cons all day long going for cut-offs, defensive players with bad micro will not be able to stop it, when the halftracks hit the field AT nade em, or cap elsewhere, NEVER get guards, get shocks and AT guns, he will be forced so far back he will be turtling in his base.
Then you can get Katz if you want or just ignore the crappy soviet tiers except tier 2 and get IS2 KV flame.
don't counter his turtling just make it impossible to get.
If he's good and turtling he will have a superior offensive wing which will kill your attempts to counter it.
He has to be denied it.
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I'm having problems with PIV mortar halftrack combo in 1v1, cant seem to find the mobility to get to the halftrack.
I'm going 5 cons then tier 1 tier 2 or sometimes tier 1 tier 3, depending what I'm seeing out there, T34's are what's mainly losing me games due to its lack of offensive ability, if I do anything but kite it seems to get fausted, so I almost have to avoid contact at anything but maximum range.
Su-85 cant do much offensively either, so im sort of at a loss.
what should I actually be trying to combat mortar halftrack and PIV as early as tier 3, swamping it with cons seems to bleed to much manpower, specially on retreat through the Axis lines after the attempt.
I will say I generally have dominant map control at this point. |
One At grenade will cripple it.
One or two more will kill it.
This accomplishes two things:
It shows the opponent you are not afraid of it.
It shows you you are not afraid of it
It is dangerous but it is no KV8
totally agree here, I nade it with scripts then run about capping elsewhere until I get a Zis or get to close in on it from a couple of different angles with my main con force then nade it to death.
I find guards horrible to use.
I go 5-6 cons, then shocks tier 2 couple Zis, ignore tier 3 and 4 and then go KV then IS2 generally. |
8gb is more than enough, and 2x4gb is the way to go--much cheaper, and not a difference you'll notice with that rig (or almost any rig).
As for your GPU... can you find a 760 at the right price? The 660 will run COH2 but you'll have to turn down the detail a bit at 1080p. One thing you might consider is a cheaper PSU, 700W is overkill--I run 2x SLI'ed 660 TIs on 650W. With just one GPU you should be fine at 500W.
the reason you use two 4 gig ram modules is to enable dual channel, don't use a cheap PSU at all, just get something like OCX 600watt they are quite cheap on ebay but very high quality.
I run coh 2 on a GTX 580 with all settings maxed except AA and snow on medium at 1920x 1200 admittedly im running an i7 3770 but its smooth as silk and looks awesome. |
definitely a better idea to skip SSD and go for better Graphics card, SSD will have zero effect on game performance. gtx 770 ultra is a lovely card. |
Firing mortar rounds into the mine field will work. Sweepers don't really take that long though. In 1v1 you usually only see 1-2 fields max. Driving a tank over will also work.
last 1v1 I played there was 5 separate minefields and they were pretty big, this was also a game where I had dominant map control early game, Axis mines lay fast now and do a lot of damage. Maybe I should try the mortar idea. |
As Soviets is there a more effective way of sweeping mines rather than just standing mine sweepers in the mine field?
I've found in 1v1 it just takes to long to clear the field specially since latest patch. |
You mean like the German tanks?
oh...lol that was perfect |
Not exactly, the game doesn't have to be over before approaching 16 cp. You just have to watch the points clock and build up some stronger AT defences. Of course, it is all situational but TA doesn't really make me sick on my stomach, it is easy to keep it at bay, but dealing with early pre-vetted infantry that comes out all shiny with nice sexy weapons is my bigger concern. Vanilla shocks have hard time keeping the map.
This is exactly right, but of course those shiny vetted early units are why its so hard to prepare for the tiger ace that may or may not appear, your AT investment means a manpower drain you can ill afford to counter a unit that has no cost impact to summon to the battlefield.
It seems to me if a player is going to bring Tiger ace he prepares for it as much as his opponent does, hoard manpower, move with sweepers that double as repair guys etc.
often a single vet 3 PIV supporting, great for popping forward to make sure there's no mines and nascar out with smoke if there's trouble ahead. |