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You realize that Soviets have the same exact thing with Partisans and Irregulars right?
Also Fallschirmjaeger don't have much survivability unless they are Vet-3 and Up, and even then they can die like flies and have a huge manpower bleed. 440mp for a squad ain't a joke.
This would be the case if they had the same or similiar DPS to falls, but they're basically shiat compared to Fall DPS.
I honestly think Falls are fair atm due to their price, reinforce, and armor values.
Though I will admit their accuracy is ridiculously good at times(and if you can keep them alive to vet 3-5 you got yourself cloaking Obersoldaten).
Currently financial model of League of Legends and World of Tanks is the most profitable model in the industry. The problem is that Relic will have to be able to achieve at least 20.000 paying costumers in order to make this endeavour profitable in the long run. The question: Would CoHO be a game that can fit into Sega's spreadsheet?
Well the problem is Sega isn't looking for a long-term return policy from buying THQ and Relic, they're in it for the short term, thus DLC, Campaigns, ToWs, and Expansions are the only things on their minds. So unfortunately creativity or a recommendation of re-instating past endeavors is quite a low priority, even if in doing so they'd be making $$$$$, but unfortunately they'd rather go for guaranteed short term profiting techniques over risking their investment on something which requires long-term planning and co-operation.
CoHO was a masterpiece, it was on track to become a LoL or Dota 2 type game due to it being free and also having the CoH franchise backing it. I am saddened that due to the inevitable bankruptcy of THQ this had to be shut down. It is unfortunate that Relic + SEGA couldn't try this again, but obviously they never will considering Sega's buying of THQ means all they want is $$$$ for their return for at least 5 years.
I would love physics, animations, effects etc but optimization sucks so much.... My laptop can handle Skyrim, diablo 3,dark souls 2 at very high, yet I have to use the lowest for coh 2 because at medium I got fps crash when something heavy hits the ground.
Everything that isn't conscripts (except if you spam them), penals (except if you spam their flamers), mortars (except if you use precision strike), partisans (except if you spawn them behind to kill vehicles), irregulars (except if you spam their nades), m5 (except if you upgrade to quad) su-76 (except if you spam their barrage), su-85 (except if you manage to kill a vehicle with it) is abusive.
They got tougher in exchange for less DPS, but for an assault unit I think that's actually a buff. They still got lots of DPS, the highest on an early game unit now that AssEngies are nerfed. Same reason people got defensive veterancy on PE MP44 squads back in CoH1; close range units already have DPS, what they need is toughness to actually use it.
It's not a buff that's as big as the Kubel's, granted. But I still think it's a slight buff.
The vanilla COH2 armies don't have a significant advantage at any point of the game (as it should be). WFA, however, changed things around and introduced factions that do. With this patch, which buffed both the Sturms and Kubels, Relic changed the dynamic and plugged one of OKW's few weaknesses (so-so early game) and indeed, probably made their early game the single best out of all 4 factions, while not touching the fact that they are hideously powerful once they manage to get the ball rolling. So as Allies, and especially as US, you are often fighting an uphill battle as soon as the game begins, and whis is magnified in team games.
The Kubel part I get, but Sturmpios? In what way were they buffed? In fact I think they were nerfed(less DPS effectiveness at long range[still great short/med range though]).