tell us 4 ways to do so as brits
1. Use "Designate command vehicle" on a bren carrier. This comes with a free recon plane that flies around for days. Then find a path that cuts through his army to his ISG.
2. Upgrade pyrotechnics on an infantry section. Sneak up on his ISG and lay down a 25lber barrage. Even if you're forced off, this buys you time to repair your mortar pit safely. This is especially effective if he's positioned next to his medic truck.
3. Call in a commando glider. The plane grants some vision and you can again use the commandos to sneak up on his ISG and decrew it.
4. Use your sniper to sneak up and decrew it, or call in a 25 lber barrage.
This has made me think that it may be possible to destroy the ISG outright with PIATS, the .55 cal sniper or the armoured car. I'm going to see if I can get a friend to help me test it later.
Alternatuvely. BUILD A SECOND MORE FORWARD MORTAR PIT SO WHILE HE KILLS YOUR MORTAR PIT #1 YOU CAN GET HIM WITH #2.
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Brace is virtually irrelevant anyway. You just keep shelling it with the LEIG so the engis all get gibbed when they try to repair it. Meanwhile, the mortar itself is contributing nothing while bleeding more HP.
Why would I just sit there and take it though? There's lots of ways to disrupt an ISG. |
Panther was designated a medium tank by the army that used it. Kv8 was a modified kv1 (both not limited to one, but both a heavy tank), which was designated a heavy tank by the army that uses it. The churchill was designated a medium tank I presume, yet it has more health than a King Tiger, KV1, Tiger and Panther, so game and balance wise it makes no sense.
Now tell me, why shouldn't it be limited? It can drive up to anything, kill it, including throwing grenades at at guns, and smoke away with health left.
Also, if the Panther should be limited, than the comet should as well
Nothing should be fucking limited except perhaps elite super units like the Tiger Ace.
It's such a shitty way to balance things. |
Any sort of blobbing has serious hard counters. Focus on using suppression, mortars and weapons like the AA halftracks, grenades (throwing a smoke grenade at a blob means until he clears it entirely only a portion of his army can shoot at you, allowing you to isolate and focus fire down individual units) and flamers.
Just learning to use suppression effectively will force him to split his units or try and focus fire the machine gun. If you use appropriate cover and support this isn't very effective. A squad of shocktroops and a maxim can take on 3-4 grenadiers easily if he's dumb enough to move them all in a blob. |
The people making the argument that it's somehow a great honor or some wonderful learning experience are missing the point. It's fundamentally a failure of the matchmaking system to have such a significant imbalance between player skill levels.
Can anything be done about it? No. So it would indeed be wise to try and make the best of it. All I'm saying is A.Schwarzenschnitzel has a valid point.
As with any system, you need enough players distributed across a wide variety of skill levels to work properly.
Although there's a reason the top dozen or so people have inflated win rates. They play a lot of games, and so a large chunk of them are off peak hours where they get easy wins like this.
If the system were in an ideal player environment even the top players would have 50%-60% win rates.
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The mortar pit shouldn't have dual mortars in it. It should have a single mortar, the price should be halved and likewise the pop.
Investing 400mp into something that immovable and is so easily destroyed, is, well... retarded.
It has 20 seconds of invincibility, can shield itself frim AT guns with a smoke barrage and can be quickly repaired by 210 mp engineers.
It's all about where you put it but it's not hard to keep it fairly well defended.
It pays for itself pretty quickly. |
OKW gets worse units with resource penalty compared to what allies get. Their 5 levels of vet are on some units unachievable and sometimes worse compared to some allies units with 3 levels of vet.
Their 'elite' infantry loses to commandos and shocks while obers lose to vetted and upgraded rifles & tommies.
They also have the option of increasing their resource income with the Mechanized truck. This shouldn't be overlooked. I think a lot of players are ignoring this entire structure in favour of ISG --> tanks but it's well worth getting imo.
There also the case of the missing suppression unit. Relic is just going to need to find a replacement for the MG34 in the commanders because they need a suppression unit that lasts past the early game. Then they can make the kubel a normal scout capping car like it was in alpha.
Flack halftrack... |
Are you kidding me?
The 200/50 tech cost is equivalent to what ostheer pay to get to T4, how in the hell is that supposed to be some kind of martydom for the British?
On top of that they also get FREE ultra engineers that magically gain LMG's and 2 armor, making them more durable than shocks. With double brens these guys are fucking terminators and if they hit vet 3, which is relatively easy to do, they have a reinforce cost of 13MP. They have the long range dps of an ober squad and cost half as much.
So not only does getting the anvil specialization get you the ultimate tank, it gets you the cheapest, and one of the most effective infantry squads in the game. For kicks they even get a -50% reload time in cover. Put them in a building and watch as an entire army can't dig them out.
There is no fucking reason the churchhill should have 1600H and not be put in the same class as a heavy tank. For christ's sake a Tiger only has just over a 1000 and the KT has 1280. Give it a slight price decrease and up its armor while dropping its HP to something that isn't in the realm of insanity. being able to take 10 shots from a panther or AT gun is way over the top and basically makes the tank immortal in the hands of a competent player.
No unit should be able to hardcounter units that are designed to hardcounter it, that's just shitty balance.
I'm just saying, it's not inexpensive. It's an ultra late game unit and doesn't do a ton of damage all by itself. It absorbs a lot of damage, but it doesn't dish it like other heavy tanks do. A player who buys multiple churchills has zero mobility. Take advantage of that instead of trying to outgun them manno on manno.
This is honestly only remotely an issue in shitty 3v3/4v4 games.
Actually 200MP/50fuel is much cheaper than the cost ost spend for teching up to T4.After the mediums T3 tech,ost must spend 100MP/45fuel to tech up first,then they have to spend 260MP/75fuel for the T4 building.It's 360MP/120 fuel. And it takes more than 1 minute while it's 30 seconds for the brits.Not to mention ost get nothing for rewards but can build a 800HP Brumbar which cost 10 more fuel than 1600HP Churchill.While the brits gain 3 special skills.
Brits spend 115 or whatever it is + the 50 fuel for anvil specialization.
Total teching I believe is 180/30, 280/115, 200/50 ignoring squad counts, grenades or weapon racks. So 660/195 total before being able to purchase a Churchill for 540/150. Probably still cheaper than Germans, but that's the price you pay for better units. They also don't have many options for mid game vehicles other than the armoured car or valentine, which makes them vulnerable to early tank pressure like the luchs or ostwind as long as you don't drive into an AT gun.
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You might ask yourself now...why?
5. No use of winning / losing matches. You don't get anything else except random bulletins and no thrill in any victory. You can simply leave wherever you want
10. No point of leveling up, or getting different commander, or getting bulletins. You don't get rewarded for winning a game.
The point of playing the game is to play the game and have fun in it. If you need pointless progression systems there's plenty of other games happy to cater to the carrot on the stick mentality. |
You get two mortars for 200 MP each whom hard counter enemy mortars easily. It's absolutely able to lock down huge swathes of the map if you have vision, if you combine it with the command vehicle's free aerial recon you can seriously control a huge area with this thing.
The smoke barrage ability is also godlike for screening off an entire advance.
It's an awesome structure. I don't build it every game but when I do I fall in love everytime.
Protip: Put a unit inside for maximum benefit. I like to put a royal engineer in it so then if it does get damaged it can hop out and repair it.
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