Their mainline infantry are vastly superior at AI to Volks. I don't see how the faction is USF 2.0.
The volks buffs don't put them on the same level as Riflemen exactly, but it makes them play very similar. Previously when idiots built 3-4 volksgrenadiers they had a real hard time of it because it's a stupid build order. But now it's rewarded with more damage and more affordable panzerschrecks. (100% income, I realize the 70 muni cost was reverted) Add into that cheaper sturmpios and it's basically assault engineers + riflemen. The new kubel is probably okay in combat too, although better used to go cap stuff while your volk blob is fighting now. They also lost their early game suppression, which makes them more like America. Volks have regular grenades now though, to let them be used like riflemen. :|
Throw into that pot their new tech system which gives them a psuedo-lieutenant and psuedo-captain (choosing one of the two massively delays the other) that come around the same time as those do.
The old design dominated early game if you actually used kubelwagons, multiple sturmpios etc. If you did the typical volk spam builds ofc you struggled early game. You're spamming an AT/utility unit like they are frontline infantry. It also had a way better tech structure, moving JP4 to t3 and luchs to t2 was stupid as hell. Those units existed to fulfill gaps that you would have if you went for certain tech paths. If you went T1 + T2, JP4 gave you a reliable counter to medium or heavy tanks. If you went T1 + T3 the luchs provided you with a light vehicle. (Although personally T2 + T3 is where its at) Now they have a what may as well be linear teching structure.
I just don't think they needed to be hit by a huge freight train of changes. Especially when those changes just make them play like other factions. They had a unique identity and some fun teching strategies and now they have a pretty boring tech tree. They're also blatantly overpowered now, and will be for months.