Now the sniper is the one redeeming unit the Wehrmacht has vs Americans. However, the fact that it costs 360 MP means I either delay a pak gun for when the deathmachine AA Halftrack comes out ~ 7 min, or forgo the sniper to get the pak out on time. The sniper also needs to have constant defense - grenadier screening with faust and MGs to stop rifle rushes - further cementing the role of defending a small piece of territory. Now this strategy might not be the end of the wold, but half of the maps make a defense strategy very hard to pull off and only a couple actually favor it.
What I do is build my barracks and then build Sniper first thing. This gets him on the field for the decisive initial engagement (usually 1 gren + 1 sniper vs 1 riflemen) and allows him to force retreats. You have to screen, but it can be very effective for pushing your opponent off the map early on.
Soviet t1 doesn't have hard AT - the building is purely for anti infantry and utility. The same should be for Americans - where the lieut, car, and MG can provide light AT but mostly provide anti infantry support. It shouldn't be a tier in which you can counter anything the germans can get.
They have AT grenades for stalling, doctrinal guard rifles and penal battalion satchel charges which while tricky to land is still an option in a crutch. You also have to consider that they were designed around Wehrmacht t2, which doesn't really have excessively dangerous vehicles that really demanded AT guns. They also have the option of mines, which americans don't really have (Unless we're counting those crappy doctrinal mines?".
So that's 2 hard counters (ATG, mines), 1 doctrinal counter and then 1 soft counter (Satchel) versus America's Bazookas (hard counter) and M20 Mine (hard counter). Ignoring that an m20 mine cost just as much munitions as an ATG and satchel charge (which is pretty much a guaranteed vehicle kill, much like the mine.)
The m20 crew does have the ability to chase awkwardly I'll grant you that, but that's risky as fuck. Maybe fixing riflemen snare is really all that's needed, since bazookas are quite potent.
I think I'd rather see the halftrack nerfed than traded with the howie. I do think the current meta of practically forcing Wehr into a fast pak is really shitty, but I'd atleast rather see small tweaks first before massive changes.