@Dullahan: Heyo. Nicely played that match. Great use of smoke
Thanks It's definitely one of the more powerful abilities in the game.
Thread: The Propagandacast.30 Nov 2014, 04:41 AM
Thanks It's definitely one of the more powerful abilities in the game. In: COH2 Shoutcasts |
Thread: Realistic symbols/flags.30 Nov 2014, 04:03 AM
Games don't "encourage" things. There are countless studies that back this up. Unless you support the ideas of Jack Thompson or Joe Lieberman and are seriously worried about the effect games have on our kids. In which case, you should consider that the most popular game among kids is Call of Duty. "Hatred" is one such game, I dunno if you've seen the trailer for it. It's a dual joy stick shooter where you play as a mass murdering shooter, mowing down innocent people and cops. The point of the game is to lampshade the extreme amount of brutal violence in games by removing the "greater good" or "ends justify the means" narrative that usually accompanies these games. Most modern games involve gratuitously violent takedown kills and mass murder of hundreds of enemies, but there's applause not outrage when Joel blew the head off a guy pleading for mercy in The Last of Us at E3, while Hatred has been heavily criticized for the content of its short trailer.
The ideas of "good" and "evil' are over-simplifications. If your argument is that we can't portray evil things in games, then Wolfenstein shouldn't be allowed because mass murder should be considered "evil", no? Why should being an evil character be discouraged or not allowed? Many games certainly offer the option to play a morally bankrupt character who commits murder on a whim, so why is it suddenly worse for those acts to affect virtual children (Illegal in the US) or wear swastika while you do it? I think that dehumanizing the Nazi's is just as criminal as anything the Nazi's did. It underestimates how easy it is for anyone to commit atrocity, regardless of ideology. Regardless, it shouldn't matter how a game chooses to portray nazism. It's either all okay or none of it is okay. If a game has to justify it's portrayal of nazism, shouldn't it also have to justify any other deplorable content? Why is it okay to feature an alien race that promotes eugenics and racial purity, but when it's real humans it's suddenly a problem? Censorship of any art is an awful thing. Criticize it, if you object morally. That's a fair thing to do. But to say that they "shouldn't" do it because you don't agree with it is quite ignorant. I think such ideas, whether they be about the portrayal of nazi's, or women, or race or violence etc really hold games back because there is so much pressure to please as many people as possible that developers are forced to create analogues for the same thing. Fake-real countries are very common, for example. Everyone knows Far Cry 4 takes place in Tibet, but god forbid they call it Tibet. In: COH2 Gameplay |
Thread: The Propagandacast.29 Nov 2014, 18:50 PM
I don't thinknit was a bad move to push with the Tiger, since as far as he knew I didn't have much more than a Sherman. No bazookas and no AT guns. I lucked out with the jackson strolling in at the perfect time, and even then one deflected shot and he probabky could have ended it. Sending in the Stug afterwards though was a mistake. In: COH2 Shoutcasts |
Thread: US vs Building Defenses29 Nov 2014, 03:46 AM
At guns work well in the mid game. m8A1 scott can also shoot indirectly with accuracy if you use attack ground, and is pretty effective. You can also use smoke to temporarily negate the buildings, allowing you to get close with flamers or even plant demo charges. In: COH2 Gameplay |
Thread: Realistic symbols/flags.29 Nov 2014, 03:45 AM
That's what I'm saying. You should be able to play a game as a Nazi and gun down thousands of Americans, just like how you can play an American and gun down thousands of Nazi's. You shouldn't have to justify a decision to portray something in art. They shouldn't have to censor themselves. In: COH2 Gameplay |
Thread: [Developer] Map Improvement Poll29 Nov 2014, 03:43 AM
I'd like to see the blizzard mechanic make a comeback. Right now there's only one map in 1v1 automatch that has them. In: COH2 Gameplay |
Thread: Realistic symbols/flags.29 Nov 2014, 00:18 AM
Hot coffee was a scandal because it was content hidden in the game files, amplified by the moral outrage already existing againsy GTA. Context shouldn't matter. If Wolfenstein is okay, then the inverse should also be okay. In: COH2 Gameplay |
Thread: Realistic symbols/flags.28 Nov 2014, 02:49 AM
You need to justify why it isn't okay for a more serious game to portray WWII Germany accurately. Why can Schindler's List or Band of Brothers do it, but not Company of Heroes?
It's easy to point at "nazism" as the cause of WWII, but it's not really accurate. Attributing all the deaths of WWII to Nazism is ridiculous as well. The "good guys" killed lots of people too.
We executed the leadership (who weren't useful to us, such as the scientists.) because we wanted to hold someone responsible. That doesn't lighten the load of everyone else who committed atrocity in WWII and elsewhere. The Soviets raped their way all the way to Berlin, for example. The Japanese treated China in a similar fashion.
Propaganda is a wonderful, scary thing. In: COH2 Gameplay |
Thread: Realistic symbols/flags.27 Nov 2014, 23:31 PM
They won't ever do this because that would break the law in some countries where the game is sold (for example in Germany). Some games like Silent Hunter V had those symbols at the beginning but those were removed when it started to couse problems. Plenty of games just use alternate textures for German laws. There's no reason they couldn't use the current textures for Germany, and more historically accurate ones for everyone else. Much like how Wolfenstein did it.
What is your point? Yes, the Germans used symbols in WWII, and those symbols should be present in a game depicting them in a historical context. You'd be hard pressed to find a long-standing symbol in human history that doesn't have some terrible atrocities associated with it. What makes nazi symbols any worse than soviet symbols? The campaign directly touches on the issues of Soviet war atrocities for fucks sake.
Thinly veiled ad hominem attacks are still attacks at a persons character. I'm not sure about Coh2, but I know the original game certainly has the SS in it.
It makes every effort to be historically faithful. Accountings of real companies, real war situations (OKW being late 1944-1945 german forces for example), and the Soviet campaign contending with real war atrocities. Sure, Relic bungled their research for Coh2 but they also went out and did quite a bit of research. Especially in regards to the visual portrayal of uniforms, vehicles and environments. They didn't shy away from offending Russia, why should they shy away from offending Germany? Anyway OP, a mod could easily be made to accomplish this if it hasn't already. In: COH2 Gameplay |
Thread: How does smoke work?27 Nov 2014, 18:38 PM
It's a bit hard to gauge what is obscured, generally if there's a vehicle wreck or smoke grenade anywhere between you and your opponent, you probably can't hit them. (Even if you can see them) In: COH2 Gameplay |
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