ok you are all retarded. WHAT THE FUCK ARE UPGRADES FOR? just to make a unit a feather strength stronger? If it fits their purpose stfu cause relic isnt gonna change it unless it doesnt fit purpose. Understood?
These retard threads are amazingly annoying to read.
+1 Katitof tho his posts are bs but they hit the point.
Profile of WhySooSerious
General Information
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Post History of WhySooSerious
Thread: Zooked rifles should lose snare26 Jun 2016, 03:38 AM
In: COH2 Balance |
Thread: LeFH 18 (OKW) Veterancy bug. 25 Jun 2016, 21:29 PM
ssh ssh ssh Kappa In: COH2 Bugs |
Thread: LeFH 18 (OKW) Veterancy bug. 25 Jun 2016, 21:25 PM
ssshhhh it wasnt there a few hours ago Kappa LeFH vet for OKW is the same as ostheer's FeelsBadMan Except OKW's gets 5% less recharge In: COH2 Bugs |
Thread: LeFH 18 (OKW) Veterancy bug. 25 Jun 2016, 21:23 PM
In: COH2 Bugs |
Thread: LeFH 18 (OKW) Veterancy bug. 25 Jun 2016, 19:41 PM
Also CoH2 vet guide needs to be updated. In: COH2 Bugs |
Thread: LeFH 18 (OKW) Veterancy bug. 25 Jun 2016, 19:37 PM
Also I got a vet 5 LeFH the other day but it doesnt seem like it has any less scatter. In: COH2 Bugs |
Thread: USF Blobs25 Jun 2016, 00:30 AM
Ok here is a little fun fact with those StG upgrades. It is still best to use them at long range. They benefit the most. the StGs upgrade buff their long range power a bit, their medium range power a bit more, and their short range more than a bit. The best way to deal with them is to just let them walk up to your StG volks as you will stand to out damage them. In: COH2 Balance |
Thread: My USF mortar is OP prediction is right24 Jun 2016, 18:53 PM
The fact the USF mortar has more range than the Ostheer mortar is a bug. The USF mortar is supposed to be like CoH1's USF mortar where it was effective as ostheer's mortar with more damage but it had much shorter range. The fact it has the range of a Pack Howi right now is just a bug. Plus Relic just fixed the USF mortar bug. So it should be much easier to counterbararge. In: Lobby |
Thread: Patch 23 again24 Jun 2016, 15:47 PM
Just cant code it to not! In: COH2 Balance |
Thread: Cromwell Centaur AA Tank little bit OP?24 Jun 2016, 14:27 PM
Working as intended. thats the vet 1 ability thats like 75 muni isnt it? even a commando or pgren nade will wipe em all out. In: COH2 Balance |
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