Profile of WhySooSerious
General Information
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Post History of WhySooSerious
Thread: Coh 2 just shuts down my computer?2 Nov 2015, 22:25 PM
Your power supply may have a problem providing the power your processor and graphics card needs to run the game. How many watts is your PSU? |
Thread: Remove ML-20 from the game 2 Nov 2015, 14:35 PM
Relic make stuka dive bomb not insta rape howi pls Kappa In: COH2 Balance |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 04:56 AM
I see momo has ignored my posts for undisclosed reasons. Now this thread has become uncivil now that others points are being ignored and people rubbing their own ideas before considering to look at the other ones. Just because I have a Kappa face as my avatar doesn't mean I can't be serious. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 04:36 AM
There is no way right now to give flamers to USF and not run into the same problems we are having right now. If you make flamers available as a base upgrade for REs, then prepare for RE flamer blobs like you have never seen before. You are so wrong about Flamers for USF. Give them to Rear Echelons. Why? because they are squishy and to make them better than rifles you need to give them 2 BARs and you can only give them 1 BAR if they get a flamethrower which discourages spamming of Rear Echelon flamers which means we will not run into the same problem rifle flamers pose. Its like saying Sturmpios with a flamerthrower are as crazy as rifles. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 03:52 AM
Edited my post up above And if Flamers cannot shoot out of vehicles Relic might implement snipers in M3s again which would lead to hell again because Relic does not balance and design strictly on what we say they are relying on us for the game but they also want some of their ideas in there. Flamers sole purpose is to be used against cover (buildings counted as cover) but Relic has violated that purpose by putting them on mainline infantry. Only Engineers should be able to have them as they are specialized in Anti-Cover. Flamers have been Anti-Cover since the first CoH. Also you're saying that units aren't supposed to get penalties in cover in which units always clump in cover so it makes them vulnerable to dying altogether so if I shoot my flamethrower at the units in cover they should all catch on fire since they're making themselves very flammable. Other than that I agree with your post. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 03:43 AM
Brace yourselves, this is going to be a long post. What do you propose we do about the M3 if Flamers cant fire out of vehicles? Also the suppression on the ISG and Pack Howi is meant to counter blobbing. Factions like OKW don't have access to MGs unless you wanna stale up the meta and force everyone to go for fallschirmjaegar doctrine and fortifications which indirectly discourages diversity. Mortar units not being able to autofire to be honest that is just plain stupid quoting on your post of tactical decisions you make the decision to walk into it. The reason artillery units have cooldown barrage is because someone has to send coordinates to the artillery/howitzer crew then those dudes do the math in order to make sure they don't kill the wrong people. Light artillery units don't need to do that because they are light you don't need to do much math in order to shoot a 3 inch pipe, shit man even your eyes can tell you how to shoot a mortar. We have this cause it is an attempt to reflect real life except you don't see the crew doing the math with their pencils and notebook before firing. If mortars don't autofire then they are not even mortars anymore they become heavy artillery and you're also saying the same thing about pack howis and isgs. They have 2 categories of artillery (light and heavy) because one requires actual math to fire it. Light Artillery = 1 + 1 Heavy Artillery = 3.5677 x 4.33445/ 3.34 etc This is also a reason the air force requires excellent math skills in order to fly. The army as well no way in hell will let you fire a howitzer, maybe a mortar if you don't have any math skills. Now onto your weapon upgrades section it is strictly an upgrade because it stands behind the real meaning of "upgrade." If suppose Relic does change the upgrades to a compensation thing then its not really an upgrade its just a conversion of the unit. People that do A-Move their LMG Grens usually run into an mg or get hit by a pack howi/isg shell which does the trick usually. I don't ever imagine someone A-Moving a single LMG Gren unless the map strongly favors it. In: COH2 Gameplay |
Thread: Why some historical resemblance matters2 Nov 2015, 01:11 AM
Theres a reason we have history courses. Kappa In: COH2 Balance |
Thread: Reworked Useless Commanders2 Nov 2015, 01:08 AM
Kyle pls get in here and take notes and forward to the team pls. In: COH2 Balance |
Thread: Is it just me or Axis units are much harder to vet up?2 Nov 2015, 00:22 AM
#Title. "wet up" Kappa In: COH2 Balance |
Thread: Ghostwiring1 Nov 2015, 18:17 PM
ghosted tank traps Kappa In: COH2 Gameplay |
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Latest replays uploaded by WhySooSerious
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