I dunno if you guys were trying to play "fair" or something, but going double t2 and then double t3 hurt your chances of winning as much as the elephant did. Elephant is too strong, but what are they supposed to build vs units like the KV-2? And what if you guys had gone for ISU-152? It's really obnoxious to get mad at your opponents for playing to win... if you are not playing to win but just to have fun then just have fun and don't be rude to your opponents.
yeah we didnt have isu 152. I didn't know what to do from that point and got kv2s. |
YE SO UNBALANCE
THERE SHOULD BE NO GERMAN UNIT CAPABLE OF FIGHTING SOVIET UNITS.
So are you saying no german units can fight t34s? All I had was t34s until elefant came out. The KV2 also has much shorter range than the elefant. Are you also saying that panthers and panzer IVs are no good vs su85s and t34s? If you are saying that then I think you need to play soviets. |
3 Cons, 2 snipes, 2 guards--> spam t34, call in 2 t34/85s. Good game
What I can tell you is.... NOOB. |
When I use industry I usually go for 2 engineers and 2 maxims then a mortar and at gun. Sometimes I get a third maxim by accident but I make it useful. |
As you can all see from a victory that was decided already an elefant comes and changes that. |
Then you should really watch some streams of cpt.spam erm, I mean cpt. Sprice.
His play is completely weird, but works somehow. This includes snipers and how well he micros with them.
Yeah someone should make a thread in his name. |
Yeah there is. Because MG42 doesnt do fk all. Can easily get ooraahd then molotoved.
Yes it does, it is a good HMG I always use it. If you don't like its suppression, use the Brotherly Love and MG42 Specialist bulletin. |
Jusr proves ur a soviet biased player. Maxims instantly ground any german infantry
I laugh at you sir, when someone told me MG42 HMG is OP I laughed even harder. |
If you look upon the replay the op posted i would say nearly all your counters are not effective. Let start with the mortar. Its completely rng dependant and if you say your strat should not resolve around luck. The sniper will take a full 30 seconds to bring a maxim to 1 man force a retreat. that is a long time not to mention you are using a very frail unit and one fuck up and you can say goodbye to your 360 mp investment.
The HT strat works provided he doesn't have AT or guards.
But the biggest issue with the maxim is how cheap it is to reinforce. even if you hit with riflenade or a sniper or mortar you virtually cause no mp damage what so ever. this issue can be easily resolved if we double mp cost for reinforcement making the soviet player pay dearly if they use maxim spam.
Now I am very sure that maxims are more expensive to reinforce than mg42s. 22 mp per mg42 member for mg and 15 manpower per maxim member. 22 x 3 = 66 mp Maxim = 15 x 5 = 75 mp. |
Now, obviously this is not something that is seen often, as it's a paid commander, but I think this is completely unfair.
The forward HQ as many of you know comes with the soviet Urban Defense doctrine. It can be set up in any building and re-enforces / heals your troops inside.
I recently encountered this on Moscow Outskirts. I have uploaded the replay here:
All that is required is 300mp and 60 fuel, which means if they spam conscripts it works perfectly, as long as they wait a little while to get molotovs / at nades.
It also unlocks at 0cp for some reason, which means they can do this as soon as the battle starts, which to me does not make sense at all. It should at least be 2CP to setup.
Please give it a watch. Notice how I took out one of his early conscript squads, but that did not matter. As soon as he enters the building, poof, the HQ pops into play. It is not possible to counter this strategy, especially if they get the HQ up on a cutoff point. Yet, nothing has been done. Relic has not patched this in ages, and I think it's time for a change.
Germans have no counter to these buildings, aside from endless mortar barrages that miss 50% of the time, or a pio flamer, which requires your pios survive the squads surrounding the house and get 6+ flame shots off on it (unlikely unless they aren't guarding their forward HQ...)
Pios cannot set demolitions without the right commander. Rifle Grenades aren't really a counter, but they still won't unlock till T2. Flame HT is not until T3, another counter not available. SCs are T2, but unless the Soviet player is a moron, he will have AT grenades by then.
So, let's see, what exactly could a german player do to counter this forward HQ? Nothing.
So, essentially, the German player has no counter to this building in the early stages of the game. How this has not been fixed yet is a complete mystery to me, considering this commander has been available for quite some time.
The last time I encountered forward HQ my mgs pinned everything and my grens just did a mop up and bye bye. Assault Support Doctrine also helps pin the troops. Now what's funny about this is that he didnt retreat and kept reinforcing until his mortars hit my grens and made them retreat. I had a halftrack to reinforce my mgs so the mortars didnt matter to them. But since he didn't retreat his cons I got alot of CP from killing the models and was able to call in a tiger lol. Pretty much like a classic brit base pin from vcoh in which wehrmacht spammed mgs in brit HQ and pinned them. |