Thanks for your opinion.
We played only custom games between ourselves and computer stomps. Mostly 4vs4 or 2vs2.
Also some of our group also play on the ladder when there is none of our group are online.
Our clan consist only of player with a minimum of 6 years playing the CoH family. And none of us are below 40 year old. We been playing COH2 since the beta.
We feel that part of the game is imbalance, killing the fun factor. There is no risk associate using those nades, so the damage must be tone down a bit. The munition cost is always a good investment when you are nearly always killing your target easily.
Rest of the game feel balanced enough for us.
Thanks you.
The problem isn't the rifle nade. Ever since the Nerf it doesn't have the damage it had before. Before even if the unit is not clumped up it could still deal a decent amount of damage. Now if you use rifle nade on a unit that is not clumped you kill one model and deal slight damage to the others. If your unit is clumped up and gets hit by a rifle nade and wiped out that sucks for you.