Found this, its a guide to sherman crew when and how to escape their tanks, i think its the same process as in icy water apart from getting back to the solid ice and the water temperature.
Once the water had risen to six feet or so above the turret, the crew, after sitting submerged for a few seconds, then had to make their escape – but in strict order, one at a time, since an every-man-for-himself exodus would have resulted in bodies being trapped in the escape hatches. In the turret, the tank commander, as he was nearest to the turret hatch, would exit first. And as he went he would tap the 75mm gunner on the shoulder to signal that it was now his turn. The 75mm gunner, as he was about to leave, would, in turn, tap the shoulder of his loader for him to get ready to go. In the hull of the tank, the driver and the wireless operator followed the same procedure, but through their own hatch. Sitting, waiting for that tap on the shoulder, and knowing that you had to rely completely on your colleague to fulfil this duty, in murky water with vision restricted to less than one foot, made the short wait seem infinitely long – again, especially for the non-swimmers.
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Thread: Tank crew escaping the tank when it explodes23 May 2014, 03:03 AM
In: Lobby |
Thread: Tank crew escaping the tank when it explodes23 May 2014, 00:06 AM
The crew could just transfer the experience points to their new vehicle. There is no need for difficult formulas or 3 types of crews. I think that would work the best Hmm... and how about a pilot escaping his plane, landing somewhere behind enemies lines; using a pistol only he would sabotage cutoff points?? I would love to see that feature! In: Lobby |
Thread: Tank crew escaping the tank when it explodes22 May 2014, 21:53 PM
Amount of vet could be transferred based on vehicle similarity. If a crew of a heavy tank climbs in another heavy tank, all vet is retained. Crew of light vehicle only transfers half their experience. I think it should be Crew vet minus the amount of difference to the target vehicle (light vehicle has 2 difference to a heavy tank, medium has 1 difference to light and heavy) So vet 3 light squad would give 3-2=1 vet to a heavy In: Lobby |
Thread: Tank crew escaping the tank when it explodes22 May 2014, 20:48 PM
And also this would give encourage people to make more light vehicles because they would give something back in the late game. Also it could be a feature that the crew gets better escaping chance after the first escape In: Lobby |
Thread: Tank crew escaping the tank when it explodes22 May 2014, 20:46 PM
Nice idea Well ofc it wouldn't work like that The crews would go to three categories: light medium and heavy, and this is how it would work vet3 light vehicle crew would give vet 3 to a new light vehicle, vet 2 to a medium and vet 1 to a heavy and vice versa. This sounds like how Tank Crews were originally concepted, but it was removed early in development for some reason. Hmm wonder why they wanted to do that. In: Lobby |
Thread: Tank crew escaping the tank when it explodes22 May 2014, 20:22 PM
It would be nice if the crew could have a chance to escape the tank, lets say 15% chance. They would have pistols as weapons and no armor. You could also use the crew to give veterancy to new tanks, either a amount of vet points or lets say if they were vet 2 they would give vet 2 to the new tank, you would lose the squad to this action. In: Lobby |
Thread: 4vs4 Tiger & Elephant & P4 spam.22 May 2014, 12:34 PM
Well if you got 50/50 map control, one of you could have gone soviet industry so that you could have gotten 2 or 3 tanks more than the enemy had p4's that way you could have made 4 t34 packs that hunt enemy p4's down before they can make too much of them |
Thread: 4V4 Torny Interest?21 May 2014, 22:05 PM
Pretty sure i could get a team together for this In: Lobby |
Thread: Deleting undeletable objects/entities21 May 2014, 11:13 AM
Just adding that the console word might be different depending on your language. Mine is ö |
Thread: Exit when i save20 May 2014, 11:08 AM
Can you save a map with just spawn points & map entry points and nothing else? And have you checked that you have enough memory for the map? |
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