Yeah exactly, each individual faction and map has to on its own be roughly based on history.
But its not life or death for every potential encounter to be fully historically accurate.
Dont forget they considered mirror matching for a little while. |
If coh3 were to be set in Africa, yes armys and units would be cool, but the terrain is a worrying point for me. Just don't see how desert can work well for coh. |
Id just be surprised to see extra factions in Coh2. Seems like Relics work woukd go through the roof. There is plenty for them to be getting on with with these 4 factions and their commanders. |
Im not saying its not got worse, and im not defending it. Maybe it does need fixing. But im just saying more ram will help. |
Having as much ram as you can cram into your mobo will help with this.
8gb bare minimum, but 16gb would be nice. |
Totally different kettle of fish, at least USA and Russia were fighting with the same millitary goal, Berlin. 2 fronts, one enemy.
The Pacific is the other side of the world!
And I do think that Japan does not fit the flavour of coh2 (all the heavies).
Its an opportunity, hyperthetically for fresh gameplay, that would bennefit more starting from scratch.
Anyways, 4 factions is plenty for one game, balance would be impossible with 6.
If they do release brits, which I doubt, ill eat my hat :-D |
I wouldn't recomend routinely using PG as a means to kill tanks, by trying to achieve that they will probably expose themselves to too much fire.
Use them as circle straffe protection for paks, your less likely to drain MP and they can lob an occasional bundled nade Vs flanking squads. Keeps the shreks in your hands this way too.
It should be their job to allow the pak to shine, backed up by grens, MG and HT for AI. |
Japan wouldnt fit into coh2, no.
But if coh3 were based around that theatre, you could have all the dense tight infantry fighting in jungles as mentioned.
They could attempt to bring more water into maps and have island based maps, amphibious craft, beach landings, island hoping.. How the Pacific was fought.
You could have naval abilities like gun battery bombardments.
The air battles could be taken to the next level, dog fighting, kamikazis etc.
They could even toy with hand to hand combat abilities like a Japanese sword charge?
So what if you dont have heavy tanks, thats what coh2 is about, this could be refreshing.
Obviously thats just ideas, but I do think its the theatre that offers the most unique gameplay and features, fits the timeline of coh1+2 and offers another opportunity for Relic to really push the boundaries, if they wanted to.
And the single player campaign could be epic! |
Theres one big pitfall to an African coh. As I understand that theatre was mostly tank battles on open ground (desert).. So im not sure how they would do maps to suit coh gameplay.
If they do coh3, which we all hope they do of course, it would probably be the Pacific front. Makes sense chronologicaly, and it would be a really fresh battlefield. |
Yea right!
Ranger blobs that were immune to suppression.
I guess by using mg's. "I was doing it wrong" PLEASE!
Rangers really hurt your manpower upkeep if you had even 2 squads, 3 ground it to a halt. So you only had to keep bleeding their MP and before long they would be out of the game. |