when there is almost no telling what they might do in the 1st 4mins of the game and i've already got 3-4x conscripts by then. so i have to read minds in order to not get shit on by this strategy?
Mistakes from that match:
-None of you tech neither T1 or T2. Less flexible.
-You saw a cache and 2 pios. NO T1 units from 1 guys. KINDA OBVIOUS.
-Brolaire lost at 4mins a cons pushing frontally on redcover an mg being supported by 2 mortars.
-At the same time 3 Cons from Glum were forced out by 1 PG vetted. He ate with the whole squads a nade forcing 1 squad to inst retreat. The other squad went 1on1 with the PG while the 3rd squad was move out of combat for some reason. No usage of molotov.
-Glum researched AT nades earlier than 4:35 (i cant go back and see when he started it). If we discount that both floated almost 600mp. Brolair after losing a CON and seeing vet PG pulls out another CON. By this time both of you had 1 CP being able to get Shocks as a quick answer.
-AND the first Shock was not supported and sent alone against 2 vet PGs. PLUS, he tried to do a soft retreating losing shooting time.
I stopped briefly later. Problem is, you tried to stop a blob of PGs with a blob of Cons. There are several easy ways to punish that kind of "strat".
Maxim, mines, sniper, mortar, shocks. With some proper micro you can make PPSH work in a relation 2on1 or landing good molotovs. Choose your drug.
You didnt secured any of the both fuels neither build a cache nor make usage of the early fuel advantage you have from 1 guy vetting 3/4 units. If the other guy didnt sat down with his MGs that game should had end sooner.
Regarding PGs n topic: PG are fines. What is not as fine is rifle damage MAYBE. If you have problems with PG is more of a L2P issue rather than balance.
Regarding vetting troops: it needs a nerf (not so big). Increasing MP, increasing cooldown or negating using it on allies is a good direction in making it more balance.