Second, i really like the game and since i dont find nothing better that catters me i will keep playing.
Thirdly, i will briefly talk about the first message written by Noun n then go on with the flow of the thread.
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I dont know how many or who wants to catter to a broad audience. But i dont think thats what some of the oldies have in mind. I dont see the basic mechanic of the game cattering to the big audience. This game n genre is in a niche and should have catter to it. Quality n complexity over casualization.
I didnt get into CoH cause i saw a fancy image or catchy video. After seeing SC2 matches (IPL, Day9, Husky, etc and i have to say i didnt bored with 10mins game unless something super "special" happened) n playing the game (in that order) i looked after other strategy games. Thx to TFN n Inuki (the ones who i catch up first with) i´m here today.
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Regarding how the thread derailed: Isnt it a bit too late to be "awesome"? The game is fine, but it doesnt keep up with the expectatives and fails greatly on other aspects. I mean, when the core issues, options, game mechanics, direction on which the game was designed (or is following) are what people are discomform with...how do you expect people to still like the product, praise it n spread the word of how great it is.
I think all this have already been said but will say it anyway.
Short own issues version: DLC n Vanilla commanders (Price, design, usage of things already ingame, overlapping) + Strategy depth n possibilities + Bulletins.
Since the ones who remains here:
A rather a large chunk of the community (possibly even the majority) is dissatisfied with the current state of CoH2. Some issues are controversial some issues are universally accepted - which is astounding given the very nature of RTS gaming.
What can YOU, we or others do to improve the game?
1- Vets n oldies have already told you what needs to change in order to appeal to that sector.
2- We can agree this is a niche game/genre. Trying to make it more casual in order to be more popular wont work in a long term of time.
Maybe it would but i think it would derail from the roots of what the game started of.
If that it´s the case all what have been said on the first post is gonna work. This somehow reminds me of how Battlefield started and on what is has been converted nowadays.
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Please give us some indication of the plans relic and/or sega have for the future of CoH2 aside from balance patches.
A rough roadmap, even if there is no timeline whatsoever, would do nicely.
I know how unlikely a real roadmap is but please give us something, anything to look forward to.
Please give us hope for the future!
Should we expect a huge change that will shake the core of COH2 or shall we just expect little mid changes which will improve the game but leave it as it is now (Optimization, Better replay system or rewind funtion, more DLCs, more maps, somehow somewhen mods, etc).