https://www.coh2.org/topic/105889/top-5-reasons-for-the-good-high-rank-game/page/1#post_id826364
Check that thread.
As Sanders said, start small and keep adding things. Build a good foundation.

Thread: Best way to Practice and get better at the game25 Oct 2020, 18:28 PM
https://www.coh2.org/topic/105889/top-5-reasons-for-the-good-high-rank-game/page/1#post_id826364 Check that thread. As Sanders said, start small and keep adding things. Build a good foundation. In: COH2 Gameplay |
Thread: Missing RGM24 Oct 2020, 22:03 PM
I guess u already tried a repair. And from the little you commented, it seems the problems goes away after the first game? Momentarily why don't u load a custom game and quit immediately so assets can be loaded ? As far as the root of the problem, i don't know. Did you do something in your system during the last weeks? Drivers? I think a W10 was released, maybe that cause issues? In: COH2 Bugs |
Thread: State of heavy tanks.23 Oct 2020, 01:04 AM
How many times do we have to discuss DPS vs TTK in tank vs tank comparisons ? OH PIV vs Su85 Size 20, 180 armor, Shots to kill 4, acc for 0.05/0.0375/0.025 vs 0.055/0.045/0.04, 4.0s avg vs 5.4 Near: 16s vs 21.6 Mid: 21.33s+ vs 24s+ Far: 32s+ vs 27s+ Vet 2 PIV/OKW PIV 234 armor. 200/190/180 vs 240/230/220 Near: 18.72s vs 21.6s Mid: 26.26+ vs 24.41+ Far: 41.6+ vs 28.71+ Vet2 Su85 OH PIV 2.8s vs 5.4 0.065/0.04875/0.0325 vs 0.0715/0.0585/0.052 Near: 11.2 vs 21.6s Mid: 11.48+ vs 21.6 Far: 17.23+ vs 21.6 Vet2 Su85 OKW PIV Near: 13.1 vs same as before Mid: 14.13+ Far: 22.39+ Values with "+" improve once you consider scatter shots. For those without it, it means it already has 100% acc. PD: i've realised late i didn't add the ready/aim which is 0.26 total. In: COH2 Balance |
Thread: State of heavy tanks.22 Oct 2020, 22:45 PM
I simple disagree cause the rotation + size change was small compared to the RoF changes. Overall i don't think the changes as a whole made meds on 3v3+ harder to use which was the point. In: COH2 Balance |
Thread: State of heavy tanks.22 Oct 2020, 21:16 PM
?? Su85: 1.4s RoF nerf. Accuracy/Pen buff. Target size reduced, +2 rotation, Cost increase, pop increase. The unit went from 4.0s/2.8s/2.24s vs 5.4/5.4/4.32 Add to both the 0.26 in ready/aim times for full RoF. Jackson was indeed buff against everything, not just mediums. But that was required (though overbuffed) cause the faction didn't hold it's own on anything that wasn't 2v2 and below. Su76 has been nerf. Stug nerf. PV was buffed. JPIV nerfed (though mostly on vet/stealth). FF is kinda hard cause it got a RoF buff from 10 to 8s but Tulip 1 shot combo on mediums is no longer a thing (dmg cut down in half for each rocket). Acc + acc on the move went down. Vet dmg nerf. If we go doctrinal: M10 nerfs (UKF version was never a thing), Ele/JT/ISU nerfs though still good, Cmd PV nerf. Reminder that the point of discussion is that the overall changes "ruined" medium play. That has not been the case cause the game mode suffers from map + unit volume which makes medium play less desirable, even when the changes favoured mediums overall. In: COH2 Balance |
Thread: State of heavy tanks.22 Oct 2020, 19:47 PM
... 1- I think that's the whole point of heavies vs mediums. 2x mediums trade micro tax but they will have more firepower (most tanks do 160dmg) and positional advantage. The ideal trade is 1 heavy for 1 medium tank and for that to happen it all depends on what kind of support each army brings into the mix. 2- They saw a resurgence in team game use, the moment they overbuffed them. Prior to that, you didn't see heavies on 3v3+ outside of anecdotal usage. And that has been how things were ALL the way back to when WFA was not released yet and Tiger/IS2 were not limited to one. Let me remind you that whole "TD boost" was at the expense of been less effective against medium tanks. It's the other way round. Most TDs got nerfed against mediums (mostly RoF) so, no it's not that "TD boost" destroyed medium play. Medium play has not been the main way to play 3v3+ for quite a long time. I think we will have to agree to disagree here. I don't think a solution is possible, because the moment they tried to do so (and having a patch designed by people who are 3v3+ mains like Sander/Sturm behind them as opposed as what we had historically) we had the previous heavy meta reigning chaos on ALL modes. After 7 years and with possible no future patch in sight (or at most 1), i don't think it's worth trying to FORCE heavies back into 3v3+ again. If we had patches every 2/3 months, sure. It's like wasting resources into "fixing" Soviets T1 (specially Penals). There are better things to invest time on IMO. Suggestions and changes have to be as small and elegant as possible. In: COH2 Balance |
Thread: State of heavy tanks.22 Oct 2020, 13:45 PM
Mix bag opinion: 1- I think it's the other way round. Most heavy tanks have a low rear armor value with only a few exceptions been the case of it been high. And that been said, the only outlier requiring a change is the ISU152. The other ones been the Churchill variations and the KV1. What i think it should be the case for this meatbags with a medium tank gun, is that they should not have the current rear armor adjusted. KV1 could be adjusted through a CP gating. I'll mention what i would like but i don't think it's possible. For this tpye of tanks, the distribution on the hitbox between rear armor and frontal armor shouldn't be 50/50. If it was say 75/25, you could lower the rear without affecting their job as intended. 2- I don't think the performance is poor. IMO it's a case of people trying to force vehicles for modes which are not designed around them. I've said it before, don't try to force Tiger/Pershing/IS2 into 3v3/4v4 and don't force JT/Ele/ISU152 into 1v1. 3- KV1 is not considered a heavy as far as the game goes. It's in the same category as other adv/premium mediums such as PV or T85s. KV8 interesting enough is considered a heavy. The only super heavies are the KT, JT, Ele, ISU152. This is all based on how the game classifies their wreckage. 4- I think you are confused. 4v4 having an artillery/TD metas is because the mode is designed around big number of units + not so flank friendly maps. Proposals: In general, i think they are valid paths to try for, say reduced pen slightly/decrease RoF but give deflect dmg, but it's not something which can be done in this game due to lack of patching available to fine tune it. In: COH2 Balance |
Thread: Sander's personal balance changes20 Oct 2020, 19:50 PM
I think you are confused, as he is asking for a buff. Reduce the area upon which it is revealed. In: COH2 Balance |
Thread: Conscript 7th men too much?19 Oct 2020, 22:56 PM
Not sure what's your point. I was just correcting how much the DPS increase (per model) for the upgrade when in cover cause it was weird that 30% cd translated into the value mentioned before. As far as the test goes, i wouldn't be surprised. In: COH2 Balance |
Thread: Why Soviets are OP19 Oct 2020, 20:29 PM
Pen nerf with vet. Vet0 performance remains the same. Su76 needing buff doesn't mean other units can't be changed (though i don't think any buff will make the Su76 desirable). In: COH2 Balance |
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