you are giving hits to a high ranked?
lol
Sierra being sierra, seing what he wants to see instead of understanding what people are talking about.
So instead of admitting you're wrong, you proposed two scenarios where you got fucking outplayed. If infantry get close enough to "merry go round" a maxim in a building you fucked up. If the got close enough to toss in a grenade you also fucked up.
Now realistically a maxim or two in a building will lock down an entire sector around the house because they can redeploy at a stupidly fast rate, deal high damage at range translated into instant suppression and subsequent pinning of a squad or multiple squads.
Ipso Facto the maxim outperforms every German equivalent by miles. And even if you give me the "use German mgs defensively" crap, it wont change the fact that a maxim can sprint into a fully prepared MG set up while under suppression, continue firing while pinned while simultaneously suppressing the German MG, then pinning the German MG and killing it.
I just stated how MGs (in general) inside a house are not good, specially with the new change to House integrity. Maxims inside house would be OP if you could preventively and manually redirect it's arc of fire prior to an engagement.
Maxims are good against lone squads or when spammed. MG42 is the real support weapon.
With the new patch and how units are grouping together, you shouldn't have problems on clearing maxims with Riflegrenades.
With the new cover system, you shouldn't have problems dealing with MGs using green cover.
Meanwhile on the Walking Dead:
-Theres no reason mobile artillery should have so much HP. You shouldn't be using the Stuka MG
So there is no reason to get alarm if the HP of the Stuka gets to the same level or a bit more of other artillery pieces.
-Way too map and gamemode dependant. No brainers on 3v3+ or on a map such as Semoisky summer, Ettelbruck or Kharkov.
-Vet requirements should be lower AND tweaked.
SDKZF251 Wurfrahmen 40
-10% ability recharge
-30% ability recharge
+30% range
Unlocks napalm barrage ability
+30% speed +30% rotation speed +30% ac/de-celeration