You can't have seen game not yet on the market....
Boxing was invented long ago, and they were people saying that not other sport or team sport could be as interesting or evenly possible... later other sports came... like they will in E-sport. History is repeating itself... Common...Stop saying nonsense.
Don't try to go throuh the tangent. I ask you something simple. Since we are talking about the competitive and all the things around, please name me RTS games focused on teamgames who had success on the competitive scene.
-CoH caster have already said that it's a nightmare to try to cast a 4v4 since it's too chaotic.
-Show me how many 4v4 tournaments were made for CoH2 in comparison to other formats.
CoH might become a popular competitive teamgame, on a distant future, with "lots of casters, tournaments and players", but it's not going to be CoH2 on it's actual state.
i do not understand ppl defending relic preemptively when talking about balancing 3v3+ (4v4 primarily). and it isn't as drastic as reinventing a wheel, balancing 3v3+. relic hasn't even tried half-arsely and i think it is at least partly due to these preemptive relic defenders when it comes to 3v3+ balance. its not like the ppl don't have good points but let relic try at least ffs.
i.e. they nerfed opel blitz truck in a way it has no impact on sacred 1v1 mode, and balanced 2v2+ where opel blitz+ caches allowed germans to shit resources out of their ass.
if you play 3v3+ quite regularly, it is blatant, almost offensive how obvious some game breaking shits are.
next step should be making caches only affect one player in 3v3+ or just disable that shit. there are 10 normal resource points and 8 freakin players ffs.
First, for the game to be balanced, it needs another different patch (and they said on the past they weren't going to make 2 different balance modes).
Second, while you can fix economy inflation, you can't change the fact the way how 3v3+ is played makes some things completely imbalanced by simple the amount of units on screen and the number of abilities being able to be cast.
This lead to something simple: if they can't balance 1v1, how do you expect them to create another setting for different unit performance and cost for 3v3+