Missed it,thought it was on the previous patch and not the upcoming, my bad, can lock this thread
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Feuersturm Stuka barrage24 May 2021, 14:12 PM
In: COH2 Balance |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 20:34 PM
In case you don't understand how the site works: If you filter by all, you get stats from ALL players who have at least 1 top200 on any mode. This includes 4v4 random or 2v2 AT. So it's more likely you get polluted stats if someone plays more than a single mode. Top200 is better when possible because on top of having a stable sample of players, all members have to be top200 which filters as much as possible matchmaking deficiencies. More power to my argument when we considered that there are less UKF players on the ladder, as only considering top200 makes it a way more homogeneous sample of players (i'll argue the cut should be made at top100 but we have what we have). ... I agree but we have to work with the limited tools we have at our disposal. The site offers a filter to look at how each faction performs against each other, but as of the moment, we don't have a bigger pool of information as that feature was added recently. You have to look at it weekly. Week 17: Brits vs OH/OKW / Number of games respectively All 47%/47% - 260/265 Top200 51%/44% - 96/88 Week 18 All 53%/50% 310/228 Top 45%/48% - 101/42 So the LIMITED data points we have atm are not telling us that UKF is doing fine against OKW or leeching wins against it. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update23 May 2021, 17:18 PM
But why would you want a polluted data base when you can filter games which are way closer ranked wise? I mean, it's not like the sample size is that small. 6K games vs total 15K. Compared to what happens in teamgames (2v2 been barely relevant with 1.5K games from 23K). i don't know, this might be a pretty unpopular view but for me the better solution to the healing conundrum wouldn't be to make okw medics even more accessible (for the n-th time) but to make general in-base healing more restrictive across all factions instead. currently hp damage dealt to infantry doesn't really have any impact as healing at base is fast and so universally and cheaply available without any real downside. it would be more interesting if going for a med bunker or base medics actually had a noticable impact on tech timings rather than just being a minor mp/mu expenditure along the way for most factions. as a side effect this would also make stop gap solutions, such as the variety of med packs or troop transport healing a bit more attractive. I think we are entering the territory of how effective healing needs to be to account for how effective mp wise vehicles are. In: COH2 Gameplay |
Thread: Team matches23 May 2021, 00:58 AM
It's not a matter of not wanting a feature, it's a matter of it been realistically possible to develop for an RTS, because it seems from experience that the requirements to implement it WILDLY differs when comparing MOBAS to RTS. Let's list some games in the last 10 years: Men of War Planetary Annihilation SC2 Grey Goo Remaster versions of: AoE I/II/III, Homeworld, WC3 Reforged... Cossack3 Halo Wars2 Blitzkrieg Sudden Strike Steel Division Iron Harvest I don't know about all of them which is why i ask if any of them have a reconnect system for when you totally drop out of the game. In: Lobby |
Thread: Team matches22 May 2021, 21:51 PM
I think you should compare the game with other RTS. I don't think many RTS, on automatch, have a reconnect system unfortunately. Some do have it from custom games but that's more in line with having a more robust replay system that allows you to play from any given point in time for example. In: Lobby |
Thread: Firefly is too weak21 May 2021, 20:53 PM
I'll say half or 2/3 the bonus since models are not sniped 1 by 1. For simple math sake, let's say 2/3. 80 + 80/0.98 + 80/0.9604 etc. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback20 May 2021, 16:27 PM
Unfortunately, they have always been boring design wise and one of the few unique elements (dmg modifier) was removed for balance purposes. As far as abilities goes i would like to think about something that changes whether the unit goes AI or AT but the modular upgrade design of USF works against it. Maybe a stun/white phosphorous nade which is mutually exclusive with the HE one? In: COH2 Balance |
Thread: Pershing vs Tiger. Shouldn't Pershing be buffed?20 May 2021, 16:14 PM
Ultra Lights Lights Mediums Advanced Mediums: Cmd PV, Panther, KV1, T3485... Heavies: Tiger, TA, KV8, KV2, IS2, Churchill... Super Heavies: KT, JT, ELE, ISU1 That's how they are classified based on their wrecks. Talking about it, is it possible to set the wreck HP to 100% instead of 50% so scavenging has any value? In: COH2 Balance |
Thread: RE: COH3 Request: Bring back infantry armor types20 May 2021, 16:04 PM
I believe only Shock troops had armor value ? Don't confuse the existence of armor, with target tables/armor types. All units started the game with armor and it was phased out with received accuracy, because the gameplay effect was practically* the same while visually it was more coherent. *I still have my doubts that infantry armor made suppression more reliable. Target tables/armor type means that a unit weapon deals more damage or is more accurate against a certain type of unit. The game already has this implemented but only for few weapons. Example: infantry AT weapons deals say 25dmg against infantry and a bonus 75dmg against non infantry type units. Certain light vehicles have a bonus accuracy against snipers. In: COH2 Gameplay |
Thread: COH2stats.com match and player statistics 2.019 May 2021, 18:09 PM
In case someone else was initially confused as I, it's W for Ostheer (Wehrmacht) and O for OKW. Slightly confusing when OKW is listed as WGerman. In: Lobby |
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