most notably if is in the same old school rts style of micro-management sim. They need to find a way to keep the heart of aoe while updating it at the same time. add in relic whose rts games have much less economic elements compared to the aoe series and most likely a more modern setting and there is a lot that can go wrong. However there is also a lot that could go right, this could be the shot in the arm rts needs
This is the big question all who have played both games should have.
What i found really interesting/worrying about this combination of Relic + AoE is that they follow completely different RTS approaches. Their styles are too far away from each other IMO if we are to take into account what are the goodies from COH/Homeworld/DoW compared to the more casual/easy to start with AoE but not necessarily easier to master.
Before i realised i wrote a wall of text.
TL;DR: excited for the news, worried about how different are Relic and AoE.
This reminds me a lot about how people were complaining about OKW veterancy making them op, then a while later everyone realized veterancy is not even working at all.
Veterancy was working for MOST of the time. It also was PARTIALLY not working, which if IRC, it was defensive buff working but not offensive ones, with perception of the problem offset by the nature of upgrade weapons increasing DPS and the whole overall lethality increasing as the game progresses. They later screwed defensive buffs as well when they tried to fix it although.
True, though suppression AOE scales with squad size nicely.
I would love for it to scale based on number of squads, not number of models, cause this only makes the weapon having a different performance whether it's fighting UKF, USF or SU which are mostly 4/5/6 models based squads.
I am only going to say this once. All opinions are valid, as long as they are constructive. Everyone has the right to their own opinions. Whether or not they could/should implemented or not is left up to discussion in said thread. The Admins and Moderators on CoH2.org have done a great job at locking threads that no longer constructive such as trying to attack each other (or necros). These desired restrictions are not needed for everyone is entitled a opinion and voice.
This. It's up to the users to decide who is worth to acknowledge.
On the other hand, i'm all in favour of a requirement to show someones playercard in order to post on gameplay/balance. No rank, faction or mode required, just show that you have/had played the game.
Less smurfs/troll acounts and gives a context from where the OP gives an opinion.
What about Pios without upgrade? Any non bolt action should be more effective. This includes SP/Kubel in the early game or even MGs in comparison to Gren/Volk without upgrades.
Above is correct but the snare must drop the unit below 75%. Exactly 25% damage, which for a sherman is 160 damage, won't trigger the critical I believe.
Faust are 100 damage. Vet 4 volks deal 160 with their fausts. At nades for soviets, pfusis, and rifles are 80 damage. Satchels I think are 240.
Wutface. You should correct that post.
Gren Faust: 100dmg/45d on deflect 150pen 30 range
Volks: 100d/80d 140pen 20range (vet4 +20% sight range, +15% accuracy)
PF nade: 100d/80d 100pen 30 range
Falls: IIRC they use gren faust
Con AT nade: 100dmg/80d 100pen 20range(the assault nade i think does the old 80dmg)
Rifle AT nade: 100d/80d 30range 100pen