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Rather than focusing on Relic or it's latest titles, do you have any opinion/forecast on the current situation of "classic" PvP RTS in general ?
Should "old school" consumers adapt their expectations/hopes to the current reality or is it just a matter of some developer been able to release a great game?
The 90s gave birth to practically all of the current great sagas and the columns of the RTS genre. C&C (Red Alert/Tiberium), WC, AoE, Total Annihilation, Homeworld, etc. 2000s consolidated some concepts while giving us some fresh jewels with Shogun Total War, CoH or the legendary WC3. But since 2010 onwards (including SC2), it feels like every single game hasn't been able to really be a game "history" changer. There has been great titles, but what i see from fans is that they expected so much more. It feels like we are on a downfall.
If i missed mentioning a "relevant" game, it's due to ignorance or the wiki not naming it. NOTE for others reading: reminder this is with RTS focused or at least having the PvP aspect, been one of it's main deals. Things like Anno, Civ, Hearts of Iron or even the Total war games (with the exclusion of Total war arena) would fall out of this category.
That been said, let's take a look at the names and each one can take it's own conclusions.
SC2 WoL, C&C 4 TT, Supreme Com 2, DoW2, Ruse, Men of War, SC2 HoTs, Planetary Annihilation, CoH2, MoW 2, Grey Goo, HW remaster, SC2 LotV, Blitzkrieg 3, Cossacks 3, HW Desert of K, Halo Wars 2, DoW3, Steel Division, Sudden Strike 4.
On the foreseeable future, there's only 3 things that might caught my attention. CoH3, AoE4 and Blizzard waking up and deciding to work on WC4 (which as this point, is like expecting Valve to be doing something about HL3). I don't see any titles breaking the 2/4 million copies barrier and/or having a healthy player base.