1- 6-9 commanders top for each faction. Commanders should complement a faction, not define it. See Soviets for the last 4 years.
2- Theatre of war, or whatever Co-op mode. See SC2 success with commanders.
3- Gamble with an archon mode. Basically 2 people can control the same army. It would be a 1v1 (4 players) and 2v2 mode (8p).
4- Dynamic queue. First of all: let people search as random faction for the best match making possibilities and time.
Second: adding to the archon mode, let "solo" people cross a checkbox if they want to face people doing archon. Top 50 players can wipe the floor against most other players but maybe 2 rank 500 guys can put a fight.
5 n 6-
Global fuel upgrades.
Mapmaking assets that provide more territory point options (low, high resources, etc.)
7- Make a different balance mode for 3v3+ or look for alternative ways of making the mode less spammy.
8- Remove radio silence ability from community manager. Buff rate of fire on patch updates.
9- Hotfix: recruit someone like Cruzz, who can check the game for ninja horrors. On a serious note: PTR/beta server to test future releases. Give incentives (supply/skins/medals/whatever) or recognize people who reports bugs, even more so for those who actually list the reproduce steps. Want to go a mile further? Give content for those who actually find a way to actually FIX them. Something as simple as a special decal or portrait.
10- On a simil note to rewarding contributing players, improve dynamic with mapmakers. When playing on automatch, let players automatically filter/veto (if they desire) all community maps which are on "test" mode. This would let mapmakers actually get more feedback out of it. Add a small survey after playing on them. You could increase "xp" or currency gain when playing in these test maps or when giving feedback.