Aura
* +range, +sight, +speed bonuses removed from infantry-affecting bonus of the aura (Vet5 aura still awards +accuracy/+reload to infantry)
* +sight/+range parts of vehicle-affecting aura no longer affect teammates
* Vet 5 infantry-affecting aura no longer affects teammates
RTS can be on consoles and still be good, while not be dumb'ed down. Look at CnC 3's, there are a lot of pull up menus for a game based around mass production. AoE is a pretty simple RTS, not really any 'abilites,' just different units. For CoH, there is enough buttons for abilites. Most units may only have two to three abilites. A Vet 1 ability, grenade, and something else. For directional movement, on PC you click, hold, and move. Why not the same on console? For attack move in CnC, it was double click. Retreat could easily be a click in on a stick as well as reverse move to a location.
RTS on consoles are not damn to mediocrity. In a game like CoH where you are not mass producing on everything or micro'ing economy, this maybe the best situation for an RTS to be on a console. The only thing I would say is Relic's poor creation on DoW3.
REAL RTS which are not dumb down, can't never work on a joystick. The only solution is forcing mouse and keyboard to be played or simplify/dumb down the game.
Imagine trying to dodge a rifle grenade on a squad which is on the other side of the map. Try to use USF tank's smoke. CoH requires too much input fineness for a joystick to be able to accommodate.
Same with AoE. The formula is simple, but the execution is hard. Try to early scout with sheeps, while you are pushing deer towards your TC or trying to lame the enemy boar with bodyblocking scouts. Kitting with ranged units, attack ground with onagers, building quick palisades to protect your wood/gold/stone lines.
I think you are talking through the PoV of an RTS enthusiast and not as a SC, WC3 (WC2 was just an 90s old model RTS) or even Blizzard fanboy.
While you consider SC2 a lazy continuation, i think that it was mostly what most people expected from the game. New engine, improved and refreshed mechanics, graphics, UI, etc. Arcade/mod tools and a campaign. During it's first years it was still king and the downfall was half part due to a slow and bad balance (zerg infestor meta) and the overall declive of RTS to more casual friendly games and the rise of the MOBAs. Esport side is a bit more deep to talk about.
Coop kept the game afloat in regards to the casual public and probably the best call (at least economically) for them.
The WC3 remaster was just the logical next step after they made BW remaster and the recent interest in the game (WC3 1.29 patch). Unless something is been cooked behind the scenes and a big shift on the market, it's gonna take a long time before any new real RTS is been delivered by Blizzard. WC3 RE is the best expectations you can have for a future release of WC4.
WC3 RE is basically AoE2 HD which i hope with a better implementation than HD (people just went back to Voobly).
WC3 RE is something people want. Diablo Mobile is an abomination aimed towards the Chinese/Casual market.
Regarding Blizzard, yeah you are right. The old guard is slowly fading away and the old dogma "gameplay first, commit to quality" started to be forgotten couple of years ago. While the golden chicken (OW) is been treat well, that is not the case for other IPs. Those IP are probably better treat than most of other games/companies but nowadays it seems that money matter more. Not even high profit HS seems to be able to draw resources in order to improve it.
Lenny once made his strat around building 10+ cons when they were bad, he did won couple of games, but it was still bad.
I remember playing against walls of sandbags.
B4 is the epitome of cheese and bad design. Awful to use and play against, because it's annoying when it keeps missing and it's annoying when they somehow land a hit on a full 640 HP tank and kill it.
As long as it fires a single 640dmg shot, it can never be viable nor competitive. Because if it does, it means it's completely OP.
Relic nerfing them to the point that the might as well have been removed is a greater possibility than actually removing them and replacing them with something useful. See demo charges for the most recent example
TBH, while i don't like the way they nerf demos, they are in a much healthy spot than before. I've seen them used with good results in recent games such as Von Ansten-Isildur vs Prodigy-Cpt Sprice finals.
Strat point are open to debate and it has my vote. I mean, i would like to see the reasons to the current status quo. I just hope it's not immersion breaking cause we had for several years tank phasing through each other.
Would probably need a cruzz to confirm, but I believe it makes the weapon apply part of its damage to all the occupants of a building (mortars, flamers, tank cannons).
FAR damage IIRC. Which should be low for obvious reasons unless you want insta gibs like old Firefly rockets or Centaur/Bofor.