If you feel that's an attack, then it's my bad. The problem comes when you give an explanation to an issue and people keep repeating the same mistake or idea they have even though you just gave a detailed reason for what is happening. People just double down on their preconceptions.
Air supremacy and other offmaps: what modders did was to lock out the possibility of casting the ability on the base sector. That doesn't mean that you can't just cast it on strat points which are bordering the enemy base. This means that on any 1v1 or 2v2 map which has a small base layout, you can just hit fine the enemy HQ (their retreat point at least) if you know were to aim.
The problem with comparing it with Air supremacy, is that it works completely different than Sector assault. I'll repeat myself, Air supremacy was an artillery strike for all that it matters. New Air Supremacy is a scout, AI strafe and 3 "artillery" plane attacks in a straight line. The tracking of the AI plane is a joke.
1) Change the ability so that it is applied to a map sector (as the name suggests), so that during the tracking phase, the affected sector is highlighted on the minimap, and units within the sector is subject to tracking. AOE circle is not displayed here.
2) If a unit was tracked, and a bombing run is initiated, the destination of the bombing run is marked via an AOE circle indicator before the bomb is dropped. With this change, as OP as the locked on nature of the bombing run is, this makes it manageable.
Again, I don't know if this is feasible or not because I am not the dev, but I am not suggesting addition of any mechanic that is not already in the game, so based on the information I have, it seems possible.
1-Wouldn't change a thing. Loiter planes will keep chasing units down through other sectors. Problem now is the fact that the player doesn't realise that he will get chased down by a bombing plane due to the delayed effect.
2-You are suggesting addition of a mechanic which needs to be coded, tested and implemented.
If say, the bombing run actually targeted a specific point on the map, it would be possible to say throw flares into the area in which it would throw the bombs. In the case of loiter, it's dynamic. It won't know where to throw it till it's on range of the unit.
That's the problem here. Unless you see something which is already in game base, done by another modder (which would later required Relic approval), forget about it been feasible. The game is maintained by a "skeleton crew" (it's a 5 year old game, most support on this kind of games ends up on the first or second year) and any implementation is been done by cooperation with community modders and players. Through the last 2/3 years we know what's the limit of what it can be done (just check what were the conditions given by Relic for the new commanders).
If you think my comment is defeatist, you got it wrong. I'm trying to shift the discussion to a point which is relevant or at least feasible to implement. If the ability suddenly became strong/OP, let's focus on what it made it OP, what it changed compared to before, instead of trying to add workarounds to a flawed concept to begin with.
The only thing changed about the ability is the scatter. Everything you brought up as an issue is functionally identical to how the ability has been, in live, for the last 2(?) years. So yes, two years of playtesting, and there havent been any serious claims that this ability is broken during that time.
Was this the only thing changed from old sector assault to current version? Can you confirm it with the mod team?
I didn't playtest, therefore i didn't gave feedback on it and just voicing an opinion on the things i can see.
From what IIRC, the ability used to suck balls. But what i feel like is that there were more changes besides making bombs hit with a smaller scatter. That's is either the time the bomb plane (BP) loiters around, the time it takes to deliver the payload and the precision it has. And with precision i mean it felt like it locked down it's target position way sooner. Basically it would bomb the shit out of the position on which the unit was first sighted but now it's chasing it down and later bombing it.