Automatch and Panzergrenadier as Axis, name a more iconic duo. Tense 1VP game.
This is what Rifle company and Close Air support games looked like back then. Also, what a high level close game looks like. This is a great game to remind people that Stuka Dive bomb also neutralises VPs.
Finally, an own personal game. Sometimes you just need to let RNGesus take the wheels.
Anti Aircraft capabilities is one thing. Does not mean it makes it overall superior than the other.
USF is harder which is understandable but it does not have as difficult a time to track planes if you have to compare it to a Bofors. USF needs positioning which is kinda annoying but can track planes also, just not as well due to its arc.
well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
Initial fuel reserves are only there to account for teching timing or for allowing factions to open up with certain tech choices (SU/OH).
If OKW needs a boost through mid/late game, you can reduce the cost of any tech choices and upgrades if needed.
The 50mp value i suggested and compensating the cost on the SwS to be even or ahead after the 2nd truck is not too arbitrarily.
At 290mp you would still be able to produce a 2nd SP 3s after the start of the game, something most people fail to do so anyway, mostly due to increased loading times or lack of attention.
For normal Volk opening, it would delay the 2nd and subsequent squads by 10s. The SwS would just normalise the teching cost. You could go a step further and make the SwS -50mp each, making their overall tech cost cheaper if you consider OKW to be so weak.
Do I really have to explicitly say that I am sarcastic when I post something in the internet nowadays?
Although, I agree in modern internet society it may be hard to tell if a person is an ignorant idiot or just pretends to be such.
Which do you think is a more realistic approach? Everyone is a genius unless proved otherwise or everyone is an idiot unless proved otherwise ?
You don't need to compensate OKW with fuel, if you just redistribute their initial man power and the cost of SwS instead.
You also don't need to cut the mp by 100. If you remove 50mp they won't be able to 3x Volk or 2x Volk + Kubel early on. Cut down the cost of SwS by ±30mp.