Modular concept can be tested but no one sane would give "no rifles" for meme Hollywood theme. You can achieve the same goal by making their performance weaker at 6 rifles if you need to and then replace whatever number of Rifles needed for "veteran" training.
Ex: before the whole 7man concept, i thought that giving them some Guards mosins at later stages would make them scale fair enough.
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Post History of elchino7
Thread: Conscripts--a la carte 8 Sep 2019, 19:15 PM
In: COH2 Balance |
Thread: USA September patch discussion8 Sep 2019, 19:09 PM
The autofire AOE is 15.892 while the GrW 34's is 17.678, so even though yes it is slightly worse, it isn't really fair to call it "a writeoff". That's Cruzz "value" to overall AoE dmg if i understood it right. It's better to check how much dmg and AoE it deals. 45% less area for both close n mid (80 to 68dmg and 68 to 40 dmg) makes it feels less impactful. In the same vein but the opposite direction comes the Pack Howie. Normal mortars have 56% less area for the same ranges. You said the autofire was worthless because (besides AOE) the scatter was terrible: That doesn't mean his statement is not true. AUTOFIRE post mortar changes, are TERRIBLE. But i'll rather live in a world where mortars are TERRIBLE on AA, than be what they used to be. In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight8 Sep 2019, 15:39 PM
In any case, Shocktroops basically lose like 25%/40% till they manage to get face to face (you can retreat without losing meaningful HP). I didn't tried with nades, cause in both cases, both units get access to either smoke + normal nade or nuke + cancer smoke nade. In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight8 Sep 2019, 06:36 AM
Passive abilities it already has: +40% acc against light, heavy and garrison cover. Suppression. In: COH2 Balance |
Thread: USA September patch discussion8 Sep 2019, 04:32 AM
What's the need to cut off the part of the sentence that includes the AOE. ALL mortars are weaker post patch, more so in auto fire mode. (ISG/Pack Howie are not mortars. While ISG is not great, it has a reduced power level gap than before) USF: is a smoke dispenser and garrison counter. OH: can actually do something but it's no longer set up and forget. SU: part of a tier most people forget is there unless they need a Zis gun. You have already said that 1) USF mortar is inline with other mortars, basically all mortars are pretty close, (so either all mortars are garbage or none). I agree, specially with the bolded part. Mortars are situational rather than "i have mp and i want to bleed my opponent". But i don't think the USF mortar is EXACTLY inline with all other mortars. It's like saying that the Pack Howie is inline with the ISG. IF YOU IGNORE that they have completely different AoE profiles. I wouldn't say having 45% less AoE on the inner and mid range makes it equal to either Soviet or OH mortar. Which is totally fine for what they need it for. Also, different game modes, different needs. In: COH2 Balance |
Thread: Changes to Wehrmacht's Storm commander8 Sep 2019, 04:04 AM
snip https://www.coh2.org/topic/96422/panzerfusiliers-need-adjustments/page/14#post_id770023 You should include for all 4 cases, what is reasonable to unlock in that time frame IMO. All will unlock medics. SU will probably either skip AT nade/molo in most builds or get one and in fringe case both of them. USF will mostly surely get the ambulance. Optional weapon or nade unlock before Stuart. UKF is most likely to get Bolster. 222 is less common nowadays when you can stall towards the Ostwind and actually kill all lights and have a reliable AI vehicle. In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight8 Sep 2019, 03:54 AM
Because Firestorm is not a good commander ? The assault package are SMGs, which have a huge drop off from mid to long range. The STG package for Volks is still better all around, what the assault package might give you is indeed utility. DON'T USE THEM as if they were assault Grenadiers. Think about PGs Elite with actual long range dmg. Just for the sake of curiosity i did some test to compare Obers with IR STG vs LMG34 against Shocks. Around 4/8 runs each, Obers staying still waiting for Shocks to get face to face. No cover, yellow and green Vet 0 and vet 3, both on equal vet. So either 0 vs 0 or both vet 3. In every case, the IR STG stays on top against the LMG34 (either by doing more dmg or actually winning) Vet 0: No cover: basically you never win. I got 1/8 win with STG but it was a sliver of health left. Yellow/green: REALLY close but you win like 33% of the cases with STG and only 1/8 runs the LMG34 won. In the case of the LMG34 it had great variance for some reason. Vet3: No cover: 50/50 with STG and pretty close but mostly losing with LMG34 Yellow/Green: reliable (+75%) won with STG and 50/50 with LMG34. In any case, Shocktroops basically lose like 25%/40% till they manage to get face to face (you can retreat without losing meaningful HP). I didn't tried with nades, cause in both cases, both units get access to either smoke + normal nade or nuke + cancer smoke nade. PD: Something that didn't happened at vet0 is that on 2/8 cases with the IR STG, is that they suppressed the Shocks (anecdotal cause it was mostly at the end of the fight). I forgot about that, the IR STG has passive suppression (no, it's not the abilitiy) PD2: i forgot that Obers Kar have passive suppression. In: COH2 Balance |
Thread: The State of Conscript Assault Package in the current game.8 Sep 2019, 02:29 AM
You could argue for 2CE opening into maxims but that was not what was been discussed before. It was specifically Con + maxim. Yes, the change is a buff to CE against INFANTRY (they were actually more effective per model against vehicles cause they don't care about accuracy rolls) but after comparing the damage, it's not that big. We are talking about basically equal DPS at close ranges and from then on it's 0.756-1.88 for the sum of all 4 models. 2CE + T1 strats are stronger (by a marginal small DPS increase), but not strong enough to replace Cons or see things like 3 CE strats. In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight8 Sep 2019, 02:06 AM
Obers don't fight Obers in mirror matches. Don't use the upgrade in long open maps rather than more urban, close range/heavy garrison maps. The STG is also better if the enemy goes for heavy CQC units. You still deal heavy long range dmg and they can't really close in. In: COH2 Balance |
Thread: Auber Soldiers : give out a machine four STG.44 red sight7 Sep 2019, 21:06 PM
Ignoring how stupid it would be to give 4x IR STG... Although IR.stg44 not better than MG34,it's still a powerful weapon,just think you face a vet3 GD in close combat with 4x Thompson plus and in long range with 4x BAR plus…… While you can't compare 1 model using IR STG vs LMG34, the end result is that it will be stronger and way more versatile than the LMG34. You PRACTICALLY don't sacrifice long range dmg, for obscene close and mid dmg. It also mostly ignores accuracy modifiers from cover, including garrison (0.9 vs 0.5 normally). In: COH2 Balance |
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