yea at last, but i dont think the range is sufficient in big maps, however, in smaller maps like in 1v1 & 2v2, it could provide too much range and thus become OP when used with snipers or Jagtiger.
In 1v1 it is barely see play and the biggest benefactor of the vision has mostly been indirect fire and revealing cloaked units (atm been removed).
Unless JT receives some further changes i don't think it will rise in popularity over Ele (and the most common pick is with spotting scope and recon plane commander).
The current vision range is low because it has a quite wide arc instead. Ideally it would be a sweeping beam of normal extended vision.
When it comes to small arms fire anything before Weapons profiles is totally irrelevant.
Weapons profiles/relative positioning completely reformed the weapons systems. It become basically a new game.
Personally when I talk about power creep I mean with the new system.
That's like an year and a half of balance patches applied to the game and several reworks on the base game as well.
If you make the cut when some things are weak, it's obvious that you would consider something as powercreep.
Even then, i would be surprised if 20% of the current roster of units and abilities are now stronger than they were at their peak (basically before nerfing them). POST that period of time. Meaning that "power creep" actually stayed and was not nerfed.
Yeah Jackson is strong now, but it doesn't hold a candle from what we left behind.
Did you come up with this 'secret' before or after you realized you could replace a single shrek on pgrens?
Since a lot of us have actually turned the game on since 2014, you might be surprised to know that pgrens have mostly only been buffed besides a constant reshuffling of their g43 profile.
2013 here. PG were stronger during beta/release, specially pre veterancy rework. Not the defacto unit for 1v1 games but for anything higher, you would just spam and blob them with Shrecks. Once you got vet 2 from easy AT XP farming, you were golden. All the AI you needed was MG42 with bulletins and Strafing run. All the munition came from Opel Blitz.
IMO: Present G43 PG > Release PG > Current PG > Pre timing rework PG > Post vet buff PG > Longest Iteration of PG
This is a very subtle game dynamic change that compared to past power levels may seem negligible. I started playing coh2 a bit over 2 years ago, so I never played myself against AT-satchel Penals without PTRS, flamer Riflemen or super-Obersoldaten. I started playing not long after KT frontal armour nerf I think. This is possibly why I am more sensitive to these minor gameplay changes.
You started playing once basically most shit had been nerfed already or mostly at peak UKF performance IIRC (rounding to 3 years).
Most cheese abilities (which are a part of the power budget of units) had been removed.
It's egregious to single out single pieces of a faction when as a whole, all factions were far stronger at release than what he have now.
If you tell me to play with ANY faction against certain release faction/commanders, you would have a real bad time. It was like telling a rank 1000 noob to win a best of 5 against Luvnest/Noggano.
There are also specific units/abilities which were not as strong early on but had been buffed at certain point to the point of been OP. Then nerfed. And i don't think any buff suggested nowadays would put them at that level ever again.
With all this been said, i have a hard time buying that we have power creep in this game. If you want some examples i can give you plenty. At some point there was a plan to release an article about it a couple of years ago.
IF you want a taste:
Anyway, there's really FEW units in the game right now that are at there strongest peak.