And slowly becomes just a "flavoured" WW2 RTS game.
The latest balance patch did something more than just "balance" the game.
It implemented a number of changes that are completely against historical authenticity.
G43 rifle (while being similar to a sniper rifle thus good from a distance) gets changed to being good mid to close range. Really?
USF ambulance now takes 2 Panzer shots to kill. Its a car, not an armoured vehicle and even so in real life, if a tank would shoot an ambulance it would go boom with one shot.
I am playing this game because it is the most tactical and strategical RTS out there but also because it is a WW2 themed.
All these changes and more are turning the game away from a WW2 game and into becoming a custom RTS with a whiff of WW2.
I wonder if the magnificent balance team members have any clue or idea of the history of WW2 and the actual weapons, artilery and warfare being used.
I gonna refute all your points by how the game was in 2013/2014 in the hands of Relic.
1- G43 has always been a close/mid range weapon that is good on the move and that it doesn't lose dmg at range.
http://www.coh2-stats.com/small_arms/jaeger_g43_rifle_mp
2-I'm wondering what all other micro light vehicles HP was:
Kubel: 190
http://www.coh2-stats.com/vehicles/kubelwagen_type_82_mp
Sws HT: 300
M3A1: 200
Dodge WC51: 180
I think you need to start to give better examples.