This is the equivalent of other game's players complaining about been stuck on bronze or silver ELO HELL.
Then you get the so common and popular Bronze to Master streams showing how you can carry -potato- players.
And even if you are playing with bad players in unwinnable games, in the long run you end up winning more games than your peers at your same ranking.
The problem is considering the automatch a LADDER, which you are "entitled" to climb.
The 4v4 automatch has problems, but it's not a leaderboard problem.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Leaderboards Rank rebalance9 May 2020, 18:21 PM
In: Lobby |
Thread: Leaderboards Rank rebalance9 May 2020, 18:14 PM
No, the hard reality is that once you get hundreds of game on, you by default start rising in the ladder. Not because you are better than other players, just because you have more games on. If you are stuck in random ladder, either you are not good enough to carry your teammates or you are a victim of the timezone you are playing on. In: Lobby |
Thread: Changes i feel grens need9 May 2020, 18:12 PM
Which one, the barbwire trade or the suppression modifier? I'll say barbwire is more commonly used in 1v1 and the modifier against suppressed units is not a bonification to their accuracy. All units have penalties while firing upon suppressed and pinned units so you would just be making them fire barely like normal. Firing upon a suppressed unit inquires a penalty of either 0.75 (for SMGs and STG) or 0.5 for the rest of the weapons. Putting it at 0.75 or 1.0 would make it a unique characteristic of grens of punishing units for staying underfire suppressed while been attacked by vanilla Kar98s (not G43 nor LMG42). What else can you change? Munition early on goes towards medics, flamer pio or FHT. You can't make LMG42 cheaper and if you do it won't make an impact early on. Making T1 cheaper? It's already 80mp not sure how much lower you could go. Say 20/40mp and put the rest in BP1? You might get a bit more of field presence i guess. The thing is, there's not much room to improve or change things so you can make Grens more desirable for 1v1 for the first 5-10 mins of the game. SU: i don't think Conscript match up is an issue for OH. It's just that it's better to go doctrinal route to make a fast T2 transition and punish and abuse with light vehicles before they are able to pump out a T70. USF: it's doctrinal on Rifles and i don't think i see as much RET tank trap to the point of it been an issue. UKF: IS. You could make them take longer to build a sandbag. This would mean they would give up in capping if they want to build sandbags while capping a flag. In: COH2 Balance |
Thread: Isn´t maxim aoe suppression9 May 2020, 07:26 AM
TBH, i'm not sure it would change any much the current meta if Maxims were to be given the vet 1 ability at vet 0 with an increased munition cost. I don't think we saw any relevant use of Maxim spam during the tournament. Out of 50 games, in the opening, Maxims saw only once as part of a 3 Con opening and twice as a pseudo maxim spam on some weird troll game (CE Maxim x2 Medics Guards and the other one been CE Maxim x3 Partisans). I don't remember people opening with Maxims in the recent CoHrona cup neither. At 3:30 you get around 60 muni and most people would opt to go for a flamer. At that point, depending on map resources and control you get around 30/40 muni per min on a 50/50 split. I know it sounds scary buff and maxims in the same sentence, but anything that discourages spam and A move is welcomed in my book. I would say i'm optimist at least, due to this: Forces a reload at the beginning of the ability. The ability is good, but it's not AP rounds/IR good. It doesn't give Maxims another role (killing light or chipping down pseudo medium vehicles), it just makes it perform as other MG should be. Other than that and a desperate wish to defile factions designs, I find no reason to vet0 ability maxims, that is my though about it. If anything, atm, it would be in line with their current design. Check vet 0 flare mortar, vet 0 artillery barrage Zis gun. NOTE: i don't think Soviets need atm a maxim buff but i don't see the harm in trying something like 30 muni vet 0 and vet 1 reducing the cost on the ability to it's current price. At the moment i don't see many people using it cause u need to use it preferably BEFORE units get into the arc. In: COH2 Balance |
Thread: Leaderboards Rank rebalance9 May 2020, 06:46 AM
Pointless cause rank = secret ELO rating. You would just destroy match making, imagine if everyone would be put in "placements". The game has such a small playerbase combined with an ELO system which is not refined that it would just bring chaos to the ladder. Just take a look at how "ez" is to get top of the ladder with few games played. This then goes down a bit after 100 games and then goes back to been a slow grind after +300/+500 games. In: Lobby |
Thread: The OKW Pak 439 May 2020, 01:33 AM
Vet 1-3 is identical, the okw one gets 10% damage at vet 4 and +6.25% range of fire at vet 5. Vet requirements always doubles from vet 1 to vet 3. OKW is set to be 1.25x and 1.3x respectively. Vet values should either mimic OH or the respective bonuses be given at similar vet values as OH. For example: Base 1600xp > 3200 > 6400 > 8000 > 10400 Split the base vet 3 stats between vet 3 and vet 4 and make vet 5 give the extended range + dmg In: COH2 Balance |
Thread: Changes i feel grens need9 May 2020, 00:31 AM
I will repeat that i liked the idea of making their rifles have the same penalty as SMG against suppressed squads. Alternative: what if you remove the capability of making bunkers from them and give them barb wire? In: COH2 Balance |
Thread: The OKW Pak 439 May 2020, 00:27 AM
Vet requirements are unfortunately not revised unless units get reworked. In: COH2 Balance |
Thread: My last personal wishlist for teamgame adjustments9 May 2020, 00:22 AM
Agree on most ideas. In: COH2 Balance |
Thread: The HM-38 needs a reload buff9 May 2020, 00:19 AM
Copy paste of opinion on previous threads
In: COH2 Balance |
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