222 was bad choice,you know he went Veteran rifles,so you know he has a disproportionate amount of AT Rifle grenades. A halftrack or another MG42 wouldve been smarter
I went 222 for fear of M20 but you are right, it didn't do me any good at all.
Also whats with that Doctrine? bit of an odd choice,thats not helping you. Didnt see the commanders you had in loadout.
I am bored with callins and are trying out different things. In this map i had Blitzkrieg, CAS and Jaeger Armor. I like blitzkrieg when going T3 (which i was planning on) because the smoke will help me avoid jacksons, tactical movement will help me react better to his actions and the command panzer is good for beefing up your P4's a bit.
Med Bunker +250 was very smart in that position on that map. You take that page out of OMGPOP's book? if so,NICE. Keep doing it.
I don't watch many replays, it was more a spur of the moment thing. But to be honest, i did read a thread the other day about OMGPOP and how he puts healing bunkers out in the field so that's probably where i got it from. The positioning of it was just a gamble.
As I thought you did in my first post,you didnt know where the blob was even coming from,your 1 MG failed you,so he tore you a new one. I wouldnt even say the guy was a blobber,he was just exploiting a massive hole in your defenses/build order. He knew he had you beat so he just ran in.
That's a really good point. I am usually poor at scouting my enemy. I often get surprised.
Try:
S-Mine Fields whenever possible,especially on your flanks,so often people ignore or dont see the signs. This is a free squad wipe.(Start building one,then cancel it to make small patches of minefields for cheap.)
Double Pioneer start for extra sight,and upgrade flamers if hes camping buildings,dont waste muni on riflegrenades to clear houses early on)
Sniper for even more sight and manpower bleed
2x Mg42
250+Medbunker was very good on your part,do it some more!
you only need grenadiers for fausts. trying to Counterblob an american is just asking for it. I'd say 1,2 grens MAX. Combined arms is key for ostheer. Veto maps where your support weapons struggle(La Gleize,stalingrad,etc)
Again,EARLY WARNING helps a TON!
Thanks a lot. Some great tips that i will take with me in the future. The reason for building 3 grens is more to get a reliable backbone for my army, i'm having a hard time dealing with the micro when i get too much support weapons. I try to never blob, whatever faction i play.